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Unpublished games

 Subject
Subject Source: Local sources

Found in 134 Collections and/or Records:

Segapede development binder cover, November 22, 1993

 Item
Identifier: STITT-STI.3.0.0
Scope and Contents From the Collection:

This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.

Dates: November 22, 1993

Segapede development binder summary and introductory pages, est. November 22, 1993

 Item
Identifier: STITT-STI.3.1
Scope and Contents From the Collection:

This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.

Dates: est. November 22, 1993

Segapede development binder, "v.01", bulk: November 22, 1993

 Collection
Identifier: STITT-STI.3
Scope and Contents

This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.

Dates: Majority of material found within November 22, 1993

Segapede "Game Specs" design documents, est. November 22, 1993

 Item
Identifier: STITT-STI.3.4
Scope and Contents From the Collection:

This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.

Dates: est. November 22, 1993

Segapede "Presentation Specs" documents, November 22, 1993

 Item
Identifier: STITT-STI.3.2
Scope and Contents From the Collection:

This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.

Dates: November 22, 1993

Segapede "Prototype" design documents, est. November 22, 1993

 Item
Identifier: STITT-STI.3.3
Scope and Contents From the Collection:

This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.

Dates: est. November 22, 1993

Segapede prototype gameplay footage [VHS], 1994

 Item
Identifier: STITT-STI.AV.2
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: 1994

Sony Computer Entertainment product proposals and correspondence, 1995–1996

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-OTHER.7
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1995–1996

SpellCaster design documents and concept art, est. 1993

 Item
Identifier: STITT-STI.2.2
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: est. 1993

Spinny & Spike concept art, undated

 Item
Identifier: STITT-STI.2.3.1
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: undated