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United States

 Subject
Subject Source: Naf

Found in 8132 Collections and/or Records:

Surge, Volume 1, Issue 1, Winter 2004

 Item — Location Surge
Identifier: MAG-SURGE.V1I1
Scope and Contents From the Series:

This is a complete collection of Surge, currently containing all four issues.

Dates: Publication: Winter 2004

Surge, Volume 1, Issue 2, Spring 2004

 Item — Location Surge
Identifier: MAG-SURGE.V1I2
Scope and Contents

This issue of Surge features a cover story on the unreleased game Starcraft: Ghost.

Dates: Publication: Spring 2004

Surge, Volume 1, Issue 3, Summer 2004

 Item — Location Surge
Identifier: MAG-SURGE.V1I3
Scope and Contents From the Series:

This is a complete collection of Surge, currently containing all four issues.

Dates: Publication: Summer 2004

Surge, Volume 1, Issue 4, Fall 2004

 Item — Location Surge
Identifier: MAG-SURGE.V1I4
Scope and Contents From the Series:

This is a complete collection of Surge, currently containing all four issues.

Dates: Publication: Fall 2004

Survey of Game Reissue Market data, compiled April 15, 2023, published July 10, 2023

 Item
Identifier: REPORTS-001.2.1
Scope and Contents From the Collection:

This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.

The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.

Dates: compiled April 15, 2023; Publication: published July 10, 2023

Survey of the Video Game Reissue Market in the United States

 Collection
Identifier: REPORTS-001
Abstract This study examines the current extent of the video game reissue market in the United States. While the video game industry and cultural heritage institutions agree that video games should be preserved for both entertainment and study, there is disagreement about whether the commercial market preempts the need for libraries, museums, and archives to expand their preservation activities. To better inform these discussions, we gathered evidence about what portion of historical games are...
Dates: Publication: published July 10, 2023; Modified: revision published July 19, 2023

Survey of the Video Game Reissue Market in the United States, version 1.1, published July 10, 2023, revision published July 19, 2023

 Item
Identifier: REPORTS-001.1
Abstract This study examines the current extent of the video game reissue market in the United States. While the video game industry and cultural heritage institutions agree that video games should be preserved for both entertainment and study, there is disagreement about whether the commercial market preempts the need for libraries, museums, and archives to expand their preservation activities. To better inform these discussions, we gathered evidence about what portion of historical games are...
Dates: Publication: published July 10, 2023; Modified: revision published July 19, 2023

S.W.A.T., Fall 1990

 Item — Location S.W.A.T.Pro
Identifier: MAG-SWATPRO.01
Scope and Contents From the Series:

This is a complete collection of S.W.A.T.Pro, including the S.W.A.TPro 2000 special issue. Issues of S.W.A.TPro were unnumbered and are cataloged by their publication date.

Dates: Publication: Fall 1990

S.W.A.T., June 1991

 Item — Location S.W.A.T.Pro
Identifier: MAG-SWATPRO.02
Scope and Contents From the Series:

This is a complete collection of S.W.A.T.Pro, including the S.W.A.TPro 2000 special issue. Issues of S.W.A.TPro were unnumbered and are cataloged by their publication date.

Dates: Publication: June 1991

S.W.A.T., August/September 1991

 Item — Location S.W.A.T.Pro
Identifier: MAG-SWATPRO.03
Scope and Contents From the Series:

This is a complete collection of S.W.A.T.Pro, including the S.W.A.TPro 2000 special issue. Issues of S.W.A.TPro were unnumbered and are cataloged by their publication date.

Dates: Publication: August/September 1991