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United States

 Subject
Subject Source: Naf

Found in 7717 Collections and/or Records:

Super Street Fighter II Official Player's Guide!, 1994

 Item — Location GamePro
Identifier: MAG-GAMEPRO-GUIDES.SSFII
Scope and Contents From the Series:

This collection includes every issue of GamePro magazine from May 1989–Winter 2011, as well as all known special issues (and several strategy guides) published throughout the magazine's run.

Dates: Publication: 1994

Supplemental material, published July 10, 2023

 Sub-Series
Identifier: REPORTS-001.2
Scope and Contents From the Collection:

This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.

The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.

Dates: Publication: published July 10, 2023

Surge

 Series
Identifier: MAG-SURGE
Abstract Surge, subtitled The Pulse of Gaming, was a short-lived multiplatform gaming magazine from Bedford Communications, a publisher of technology periodcals. Though not explicitly targeting young men, the content of Surge seems to have been written for a college-age male audience. The magazine is also notable for its "Blueprint" section, which explores the making of recent high-profile games in depth. Surge appears to have run for only four issues,...
Dates: Publication: 2004

Surge, Volume 1, Issue 1, Winter 2004

 Item — Location Surge
Identifier: MAG-SURGE.V1I1
Scope and Contents From the Series:

This is a complete collection of Surge, currently containing all four issues.

Dates: Publication: Winter 2004

Surge, Volume 1, Issue 2, Spring 2004

 Item — Location Surge
Identifier: MAG-SURGE.V1I2
Scope and Contents

This issue of Surge features a cover story on the unreleased game Starcraft: Ghost.

Dates: Publication: Spring 2004

Surge, Volume 1, Issue 3, Summer 2004

 Item — Location Surge
Identifier: MAG-SURGE.V1I3
Scope and Contents From the Series:

This is a complete collection of Surge, currently containing all four issues.

Dates: Publication: Summer 2004

Surge, Volume 1, Issue 4, Fall 2004

 Item — Location Surge
Identifier: MAG-SURGE.V1I4
Scope and Contents From the Series:

This is a complete collection of Surge, currently containing all four issues.

Dates: Publication: Fall 2004

Survey of Game Reissue Market data, compiled April 15, 2023, published July 10, 2023

 Item
Identifier: REPORTS-001.2.1
Scope and Contents From the Collection:

This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.

The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.

Dates: compiled April 15, 2023; Publication: published July 10, 2023

Survey of the Video Game Reissue Market in the United States

 Collection
Identifier: REPORTS-001
Abstract This study examines the current extent of the video game reissue market in the United States. While the video game industry and cultural heritage institutions agree that video games should be preserved for both entertainment and study, there is disagreement about whether the commercial market preempts the need for libraries, museums, and archives to expand their preservation activities. To better inform these discussions, we gathered evidence about what portion of historical games are...
Dates: Publication: published July 10, 2023; Modified: revision published July 19, 2023

Survey of the Video Game Reissue Market in the United States, version 1.1, published July 10, 2023, revision published July 19, 2023

 Item
Identifier: REPORTS-001.1
Abstract This study examines the current extent of the video game reissue market in the United States. While the video game industry and cultural heritage institutions agree that video games should be preserved for both entertainment and study, there is disagreement about whether the commercial market preempts the need for libraries, museums, and archives to expand their preservation activities. To better inform these discussions, we gathered evidence about what portion of historical games are...
Dates: Publication: published July 10, 2023; Modified: revision published July 19, 2023