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 Subject
Subject Source: Naf

Found in 8103 Collections and/or Records:

Echo Night E3 sell sheet, 1998

 Item
Identifier: PROMO-FROMSOFT-EN.01
Abstract

"E3 promo sheet for Echo Night by FromSoftware for PlayStation. Published in North America by Agetec."

Dates: 1998

Echo Night, North American print advertisement, 1998

 Item
Identifier: PROMO-FROMSOFT-EN.03
Abstract

"Magazine advertisement for Echo Night by FromSoftware for PlayStation. Published in North America by Agetec."

Dates: 1998

Economic Impact of the Interactive Entertainment/Edutainment Software Industry, 1996

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.01
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 1996

Economic Impact of the Interactive Entertainment/Edutainment Software Industry, 1997–98, 1998

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.05
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 1998

Economic Impacts of the Demand for Playing Interactive Software, 2001

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.10
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2001

Editor's Choice Software catalog, est. spring 1989

 Item — Location Retailer catalogs
Identifier: PROMO-RETAILER.ECS.1989.SUMMER
Scope and Contents From the Collection:

This collection currently includes several dozen video game and software retailer catalogs. This includes both physical and mail-order retailers. Catalogs sent directly by game publishers are separately (see "Video game publisher product catalogs").

Dates: Publication: est. spring 1989

Educorp "CD-ROM Title Wave!" catalog, est. 1994

 Item
Identifier: NELSON-02.06
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: est. 1994

Egghead Software, "Software Hardware Selection" Fall 1996 Catalog, Fall 1996

 Item — Location Retailer catalogs
Identifier: PROMO-RETAILER.EGGHEAD.1996.FALL
Scope and Contents

Despite advertising Duke Nukem 3D on its cover, this catalog has no listings for computer games apart from two pages of children's software. The remainder of the catalog consists of computer hardware and non-game software, such as accounting tools.

Dates: Publication: Fall 1996

EGM 3-D, November 1995

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.EGM3D
Scope and Contents From the Sub-Series: The library's physical collection of Electronic Gaming Monthly includes all main issues of the magazine, published from 1989–2009, as well as the vast majority of the magazine's special issues and supplements. The final issue of the original run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. The library's digital collection currently...
Dates: Publication: November 1995

EGM Codebook, Number 1, Summer 2003

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CODEBOOK.1
Scope and Contents From the Sub-Series: The library's physical collection of Electronic Gaming Monthly includes all main issues of the magazine, published from 1989–2009, as well as the vast majority of the magazine's special issues and supplements. The final issue of the original run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. The library's digital collection currently...
Dates: Publication: Summer 2003