Skip to main content

United States

 Subject
Subject Source: Naf

Found in 6870 Collections and/or Records:

Creative Computing, Volume 11, Number 10, October 1985

 Item — Location Creative Computing
Identifier: MAG-CREATIVECOMP.V11N10
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: October 1985

Creative Computing, Volume 11, Number 11, November 1985

 Item — Location Creative Computing
Identifier: MAG-CREATIVECOMP.V11N11
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: November 1985

Creative Computing, Volume 11, Number 12, December 1985

 Item — Location Creative Computing
Identifier: MAG-CREATIVECOMP.V11N12
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: December 1985

Culture Brain, Kung-Fu Heroes flyer, 1988

 Item — Location Video game flyers, assorted
Identifier: PROMO-FLYERSMISC.CULTUREBRAIN.1
Scope and Contents From the Collection:

This is an unorganized collection of miscellanous video game flyers, likely sourced from trade show events. These items may be reorganized in the future as this collection grows.

Dates: Copyright: 1988

Cyber Sports, March/April 1996

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.96.0304
Scope and Contents From the Series: The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. Unless noted, all issues on the library shelves come with any inserts that were included for subscribers (such as Quartermann's...
Dates: Publication: March/April 1996

Cyber Sports, Winter 1995

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.WINTER95
Scope and Contents From the Series: The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. Unless noted, all issues on the library shelves come with any inserts that were included for subscribers (such as Quartermann's...
Dates: Publication: Winter 1995

Cyber Sports, January/February 1996

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.96.0102
Scope and Contents From the Series: The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. Unless noted, all issues on the library shelves come with any inserts that were included for subscribers (such as Quartermann's...
Dates: Publication: January/February 1996

Cyber Sports, November/December 1996

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.96.1112
Scope and Contents From the Series: The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. Unless noted, all issues on the library shelves come with any inserts that were included for subscribers (such as Quartermann's...
Dates: Publication: November/December 1996

Cyber Sports, Premiere Fall Issue, Fall 1995

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTSFALL95
Scope and Contents From the Series: The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. Unless noted, all issues on the library shelves come with any inserts that were included for subscribers (such as Quartermann's...
Dates: Publication: Fall 1995

CyberSurfer

 Series
Identifier: MAG-CYBERSURFER
Abstract

CyberSurfer was a "magazine of entertainment technology," covering computer-related entertainment topics like games, multimedia software, screensavers, and the emerging World Wide Web. Images online suggest that at least eight issues of CyberSurfer were published through January 1997.

Dates: Publication: 1995