Mobile games and platforms
Subject
Subject Source: Local sources
Found in 37 Collections and/or Records:
Casual Connect, Winter 2015
Item — Location Casual Connect
Identifier: MAG-CASUALCONNECT.15WINTER
Scope and Contents
From the Series:
This is a partial collection of Casual Connect, including the first issue under the name Minna Magazine.
Dates:
Publication: Winter 2015
Found in:
Video Game History Foundation Library
/
Casual Connect
Casual Connect, Summer 2015
Item — Location Casual Connect
Identifier: MAG-CASUALCONNECT.15SUMMER
Scope and Contents
From the Series:
This is a partial collection of Casual Connect, including the first issue under the name Minna Magazine.
Dates:
Publication: Summer 2015
Found in:
Video Game History Foundation Library
/
Casual Connect
Casual Connect Magazine, Summer 2008
Item — Location Casual Connect
Identifier: MAG-CASUALCONNECT.08SUMMER
Scope and Contents
From the Series:
This is a partial collection of Casual Connect, including the first issue under the name Minna Magazine.
Dates:
Publication: Summer 2008
Found in:
Video Game History Foundation Library
/
Casual Connect
Casual Connect Magazine, Fall 2008
Item — Location Casual Connect
Identifier: MAG-CASUALCONNECT.08FALL
Scope and Contents
From the Series:
This is a partial collection of Casual Connect, including the first issue under the name Minna Magazine.
Dates:
Publication: Fall 2008
Found in:
Video Game History Foundation Library
/
Casual Connect
Casual Connect Magazine, Winter 2009
Item — Location Casual Connect
Identifier: MAG-CASUALCONNECT.09WINTER
Scope and Contents
From the Series:
This is a partial collection of Casual Connect, including the first issue under the name Minna Magazine.
Dates:
Publication: Winter 2009
Found in:
Video Game History Foundation Library
/
Casual Connect
Essential Facts About the Computer and Video Game Industry, 2002
Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.01
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 2002
Essential Facts About the Computer and Video Game Industry: 2003 Sales, Demographics and Usage Data, 2003
Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.02
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 2003
Essential Facts About the Computer and Video Game Industry: 2006 Sales, Demographic and Usage Data, 2006
Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.05
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 2006
Essential Facts About the Computer and Video Game Industry: 2007 Sales, Demographic and Usage Data, 2007
Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.06
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 2007
Essential Facts About the Computer and Video Game Industry: 2008 Sales, Demographic and Usage Data, 2008
Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.07
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 2008
