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Game production materials -- Game pitches

 Subject
Subject Source: Local sources

Found in 4 Collections and/or Records:

"Clicking Anastasia" game design proposal, 1997

 Item — Box Andrew Nelson, Cyberflix papers addendum: Series NELSON-12; Series NELSON-13
Identifier: NELSON-14
Abstract After leaving Cyberflix, Andrew Nelson developed a pitch for a web-based educational alternate reality game based on the historical mystery of the Russian princess Anastasia. Thematically, this game appears to have built on Nelson's previous work on the unproduced "Romanov Game" for Cyberflix. According to Nelson, this game concept was produced with two local web designers in Knoxville, TN, identified here under their corporate names Digital Media...
Dates: 1997

"Romanov Game" folder, circa 1997

 Series — Box Andrew Nelson, Cyberflix papers addendum: Series NELSON-12; Series NELSON-13
Identifier: NELSON-13
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: circa 1997

"Romanov Game," partial game pitch, circa 1997

 Item
Identifier: NELSON-13.1
Abstract

Following the release of Titanic: Adventure Out of Time, Andrew Nelson proposed a sequel about the fall of the Romanov dynasty, featuring returning cast from Titanic. These six pages from a pitch document written by Nelson are all that currently remain from the "Romanov Game," which Cyberflix did not end up producing.

Dates: circa 1997

"Western Proposal I" binder, est. 1993

 Item — Box Andrew Nelson, Cyberflix papers addendum: Series NELSON-12; Series NELSON-13
Identifier: NELSON-11
Abstract This pitch document by Andrew Nelson, titled "Treatment for a Western on CD-ROM," contains an early narrative and storyboards for a game that would become Dust: A Tale of the Wired West. This outline is significantly different from the final game: The story is set in the Western town of El Varmint and uses a flashback framing device. Nelson notes (p.3) that he explicitly tried to subvert Western racial stereotypes in this...
Dates: est. 1993