Clippings
Found in 111 Collections and/or Records:
The New York Times clippings about video game industry, December 8, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The Playstation, Volume 184 clipping, FromSoftware profile, February 18, 2000
"Feature article in [The PlayStation magazine] on FromSoftware's lineup for 2000 (PlayStation 2)."
The Wall Street Journal clipping, "PC Games Could Capture Sega, Nintendo Customers", April 27, 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The Wall Street Journal, Entertainment + Technology section clipping, "Hollywired", March 21, 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Toy & Hobby World, "Video Games, Round Two" (cover only), June 1988
The library currently only has the cover of this issue of Toy & Hobby World. It will be replaced if a complete copy can be obtained.
Twin Peaks research materials, 1990–1991
Variety clipping, "'Fritz the Cat' animator going back to basics", Febuary 21, 2003
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
Weekly Famitsu clipping, Demon's Souls insert, 2009
"Advertising insert for Demon's Souls by FromSoftware for PlayStation 3." Page size 275x410mm. Issue of origin unclear.
Weekly Famitsu, Issue 775 clipping, FromSoftware profile, October 24, 2003
"Weekly Famitsu #775 magazine feature on FromSoftware for 2003 (PlayStation 2, Xbox)"
Weekly Famitsu, Issue 1035 clipping, Demon's Souls coverage, October 17, 2008
"Pre-release article about Demon's Souls by FromSoftware for PlayStation 3."
