Events, conferences, and trade shows
Found in 391 Collections and/or Records:
NuVision Entertainment, Bean Ball Benny, Summer CES 1991 flyer, June 1–4, 1991
This is an unorganized collection of miscellanous video game flyers, likely sourced from trade show events. These items may be reorganized in the future as this collection grows.
Official 1992 International Summer Consumer Electronics Show Guide Book, May 28–31, 1992
This is a collection of various event guides from various gaming events, including the Consumer Electronics Show, the Game Developers Conference, and the Electronic Entertainment Expo.
Official Xbox Magazine, Issue 0, Special E3 Collector's Issue, May 2001
This is a preview issue for Official Xbox Magazine distributed at E3 2001. This issue contains samples for proposed regional editions of OXM for France, Italy, the United Kingdom, and Germany. The German edition of this issue starts on the back cover.
Old School Gamer Magazine, Special Gamer Con Issue, undated
This collection includes all issues of Old School Gamer Magazine through March 2025, including two special issues distributed at retro gaming events.
Old School Gamer Magazine, Special Tour 2021–2022 Issue, 2021–2022
This collection includes all issues of Old School Gamer Magazine through March 2025, including two special issues distributed at retro gaming events.
Otakon 2001 Pocket Program Guide, August 10–12, 2001
This is a supplemental program for the anime convention Otakon, held at Baltimore Convention Center in Baltimore, MD in 2001. Flyers for MAGFest were distributed at this event, the first time MAGFest was promoted under that name (see "Mid Atlantic Gamers Festival flyer").
Otakon 2001 program book, August 10–12, 2001
This is a supplemental program for the anime convention Otakon, held at Baltimore Convention Center in Baltimore, MD in 2001. Flyers for MAGFest were distributed at this event, the first time MAGFest was promoted under that name (see "Mid Atlantic Gamers Festival flyer").
Paper Games and Computer Games [audiocassette], May 8, 1989, 10:15am
"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program
Paper Games and Computer Games, side A [audiocassette], May 8, 1989, 10:15am
"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program
Paper Games and Computer Games, side B [audiocassette], May 8, 1989, 10:15am
"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program
