Events, conferences, and trade shows
Found in 400 Collections and/or Records:
Firaxicon 2014 ephemera donation note, September 19, 2023
This collection includes a variety of ephemera from Firaxicon, including an event badge, a flyer, paper printouts, and photos of the Firaxis Games office. Personally identifying information has been redacted from this collection as needed.
Firaxicon 2014 folder, September 27, 2014
This collection includes a variety of ephemera from Firaxicon, including an event badge, a flyer, paper printouts, and photos of the Firaxis Games office. Personally identifying information has been redacted from this collection as needed.
Firaxicon 2014 office tour photos, September 27, 2014
This collection includes photos of the Firaxis Games office taken on a tour during Firaxicon 2014. Personally identifying information has been redacted from these photos.
Firaxicon 2014 welcome letter and schedule, September 27, 2014
This collection includes a variety of ephemera from Firaxicon, including an event badge, a flyer, paper printouts, and photos of the Firaxis Games office. Personally identifying information has been redacted from this collection as needed.
Firaxicon 2014 Wikia promotional flyer, September 27, 2014
This collection includes a variety of ephemera from Firaxicon, including an event badge, a flyer, paper printouts, and photos of the Firaxis Games office. Personally identifying information has been redacted from this collection as needed.
From Developer to Publisher [audiocassette], May 8, 1989, 11:30am
"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program
From Developer to Publisher, side A [audiocassette], May 8, 1989, 11:30am
"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program
From Developer to Publisher, side B [audiocassette], May 8, 1989, 11:30am
"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program
Fundamentals of Interactivity [audiocassette], May 7, 1989, 11:30am
"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program
Fundamentals of Interactivity, side A [audiocassette], May 7, 1989, 11:30am
"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program
