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Events, conferences, and trade shows

 Subject
Subject Source: Local sources

Found in 400 Collections and/or Records:

Firaxicon 2014 ephemera donation note, September 19, 2023

 Item
Identifier: EVENTS-FIRAXICON14.06
Scope and Contents From the Collection:

This collection includes a variety of ephemera from Firaxicon, including an event badge, a flyer, paper printouts, and photos of the Firaxis Games office. Personally identifying information has been redacted from this collection as needed.

Dates: Received: September 19, 2023

Firaxicon 2014 folder, September 27, 2014

 Item
Identifier: EVENTS-FIRAXICON14.00
Scope and Contents From the Collection:

This collection includes a variety of ephemera from Firaxicon, including an event badge, a flyer, paper printouts, and photos of the Firaxis Games office. Personally identifying information has been redacted from this collection as needed.

Dates: Issued: September 27, 2014

Firaxicon 2014 office tour photos, September 27, 2014

 Collection
Identifier: EVENTS-FIRAXICON14.TOUR
Scope and Contents

This collection includes photos of the Firaxis Games office taken on a tour during Firaxicon 2014. Personally identifying information has been redacted from these photos.

Dates: September 27, 2014

Firaxicon 2014 welcome letter and schedule, September 27, 2014

 Item
Identifier: EVENTS-FIRAXICON14.01
Scope and Contents From the Collection:

This collection includes a variety of ephemera from Firaxicon, including an event badge, a flyer, paper printouts, and photos of the Firaxis Games office. Personally identifying information has been redacted from this collection as needed.

Dates: Issued: September 27, 2014

Firaxicon 2014 Wikia promotional flyer, September 27, 2014

 Item
Identifier: EVENTS-FIRAXICON14.03
Scope and Contents From the Collection:

This collection includes a variety of ephemera from Firaxicon, including an event badge, a flyer, paper printouts, and photos of the Firaxis Games office. Personally identifying information has been redacted from this collection as needed.

Dates: Issued: September 27, 2014

From Developer to Publisher [audiocassette], May 8, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.17
Abstract

"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

From Developer to Publisher, side A [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.17.A
Abstract

"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

From Developer to Publisher, side B [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.17.B
Abstract

"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Fundamentals of Interactivity [audiocassette], May 7, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.06
Abstract

"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Fundamentals of Interactivity, side A [audiocassette], May 7, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.06.A
Abstract

"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am