Commercial video games
Found in 96 Collections and/or Records:
Rogue: The Adventure Game "System Notes", 1983
This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.
Rogue: The Adventure Game, "User's Guide" manual, 1983
This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.
Sega Channel data transmission CD #2331, "1997 V" [disc image] [restricted], broadcast October 24 – November 6, 1997
Game data transmitted over Sega Channel was sent to distributors on CD-Rs like this one. The data was compressed into a proprietary format for delivery.
Sega Channel Demo Cartridge collection [restricted], circa 1994–1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sesame Street Counting Cafe, overdump [Sega Genesis cartridge] [restricted], dated "97J" [May 23 – June 5, 1997]
This Sega Channel Demo Cartridge was numbered 502.
Shining Force II, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
SimPeople box, 2000
This is a complete physical copy of SimPeople (シムピープル), the Japanese localization of the original The Sims title by Maxis and Electronic Arts. This copy does not have a cover insert for its jewel case, but to our knowledge, the game did not originally come with one. Additionally, the game's registration number has been redacted from publicly accessible scans.
SimPeople disc and jewel case scans, 2000
This copy of SimPeople copy does not have a cover insert for its jewel case, but to our knowledge, the game did not originally come with one. Additionally, the game's registration number has been redacted from the publicly accessible scan of this item.
SimPeople disc image files [restricted], 2000
This is a complete physical copy of SimPeople (シムピープル), the Japanese localization of the original The Sims title by Maxis and Electronic Arts. This copy does not have a cover insert for its jewel case, but to our knowledge, the game did not originally come with one. Additionally, the game's registration number has been redacted from publicly accessible scans.
SimPeople manual, 2000
This is a complete physical copy of SimPeople (シムピープル), the Japanese localization of the original The Sims title by Maxis and Electronic Arts. This copy does not have a cover insert for its jewel case, but to our knowledge, the game did not originally come with one. Additionally, the game's registration number has been redacted from publicly accessible scans.
