Commercial video games
Found in 96 Collections and/or Records:
Pirates! Gold, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Power Drive, US build for Sega Channel [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Primal Rage, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997
This build of Primal Rage matches a rental version of the game released over Sega Channel on July 7, 1995 with some content removed for Sega Channel distribution.
Pulseman, April 1994 build from Sega Channel [.GI file] [restricted], broadcast October 24, 1997
This build of Pulseman appears to predate the Japanese retail release of the game by one month. The game is not translated into English but contains minor differences in data.
QuackShot Starring Donald Duck, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Richard Scarry's Busytown, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Richard Scarry's Busytown, Sega Channel build [Sega Genesis cartridge] [restricted], undated
This Sega Channel Demo Cartridge was numbered 357.
Rogue: The Adventure Game box, 1983
This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.
Rogue: The Adventure Game, IBM PC version 1.0
This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.
Rogue: The Adventure Game keyboard overlay, 1983
This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.
