Commercial video games
Found in 96 Collections and/or Records:
Wacky Worlds Creativity Workshop, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997
This game build is identical to the retail copy apart from a minor difference in ROM header data.
Wimbledon Championship Tennis, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
World Series Baseball '96 (Limited Edition) [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
X-Men 2: Clone Wars, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997
This game build is identical to the retail copy apart from a minor difference in ROM header data.
Xbox Live Power Up, 2004
The library holds two copies of this brochure. The second copy includes a promotional letter for Xbox Live and a copy of the Xbox Live Arcade game disc, both of which were scanned and included in the library's digital copy. The contents of the Xbox Live Arcade disc have not been digitized.
Zombies Ate my Neighbors, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
