Sega games and platforms
Found in 386 Collections and/or Records:
Programming strategy, 1993–1998
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
S: The Sega Magazine, October 1989 – November 1990
This is a partial collection of S: The Sega Magazine and Sega Power from 1989–1993. The library currently has no issues of Saturn Power.
S: The Sega Magazine, Issue 8, July 1990
This is a partial collection of S: The Sega Magazine and Sega Power from 1989–1993. The library currently has no issues of Saturn Power.
S: The Sega Magazine, Issue 9, August 1990
This is a partial collection of S: The Sega Magazine and Sega Power from 1989–1993. The library currently has no issues of Saturn Power.
S: The Sega Magazine, Issue 10, September 1990
This is a partial collection of S: The Sega Magazine and Sega Power from 1989–1993. The library currently has no issues of Saturn Power.
S: The Sega Magazine, Issue 11, October 1990
This is a partial collection of S: The Sega Magazine and Sega Power from 1989–1993. The library currently has no issues of Saturn Power.
S: The Sega Magazine, Special Launch Issue, October 1989
This is a partial collection of S: The Sega Magazine and Sega Power from 1989–1993. The library currently has no issues of Saturn Power.
Sales and marketing, 1994–1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
San Jose Mercury News clipping, "Sega's launch", July 29, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
