Box A-004
Container
Restricted
Contains 32 Results:
Economic Impact of the Interactive Entertainment/Edutainment Software Industry, 1996
Item — Box: A-004, Folder: 2
Identifier: RAUCH-004-02.01
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 1996
IDSA Business Benchmark Survey Results, June 10, 1997
Item — Box: A-004, Folder: 2
Identifier: RAUCH-004-02.02
Abstract
This internal report on the North American games business contains candid information about budgets, finance, and publishing strategy. This data is based on the responses from 27 CEOs of Interactive Digital Software Association member companies. Due to the relative sensitivity of this data at the time it was conducted, the report was distributed only to IDSA membership.
Dates:
Publication: June 10, 1997
The State of the Entertainment Software Industry: 1997, 1997
Item — Box: A-004, Folder: 2
Identifier: RAUCH-004-02.03
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 1997
The State of the Entertainment Software Industry: 1997, Executive Summary for E3 1997, June 19–21, 1997
Item — Box: A-004, Folder: 2
Identifier: RAUCH-004-02.04
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: June 19–21, 1997
Economic Impact of the Interactive Entertainment/Edutainment Software Industry, 1997–98, 1998
Item — Box: A-004, Folder: 2
Identifier: RAUCH-004-02.05
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 1998
The State of the Entertainment Software Industry: 1998, 1998
Item — Box: A-004, Folder: 2
Identifier: RAUCH-004-02.06
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 1998
1999 State of the Industry Report, 1999
Item — Box: A-004, Folder: 2
Identifier: RAUCH-004-02.07
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 1999
The Video and Computer Game Industry: A Media Resource Guide, 2000
Item — Box: A-004, Folder: 2
Identifier: RAUCH-004-02.08
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 2000
State of the Industry Report 2000–2001, 2001
Item — Box: A-004, Folder: 2
Identifier: RAUCH-004-02.09
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 2001
Economic Impacts of the Demand for Playing Interactive Software, 2001
Item — Box: A-004, Folder: 2
Identifier: RAUCH-004-02.10
Scope and Contents
From the Collection:
This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD.
Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates:
Publication: 2001
