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VGHF-MAG. Magazine Library

 Classification
Identifier: VGHF-MAG
This collection represents the magazines available in the Video Game History Foundation Research Library.

Found in 238 Collections and/or Records:

Interactive Quarterly

 Series
Identifier: MAG-INTERACTIVEQ
Abstract

Interactive Quarterly was a seasonal magazine that covered adult CD-ROMs and multimedia.

Dates: Publication: Spring 1995 – Fall 1996

NVISION

 Series
Identifier: MAG-NVISION
Abstract

NVISION was the official magazine of graphics card manufacturer NVIDIA. The magazine focused on computer games but more broadly covered 3D graphics technology in games, film, and other media. Only seven issues of NVISION were produced.

Dates: Publication: Summer 2009 – Spring 2010

Total 64

 Series
Identifier: MAG-TOTAL64
Abstract

Total 64 was an unofficial Nintendo 64 magazine by Rapide Publishing, alongside sibling magazines Total PlayStation and Total Control. Although this was a British magazine, it was also published in the United States. It is unclear how long this magazine ran, although issues exist at least through November 1998.

Dates: Publication: February 1997 – February 1998

Video Games Player / Computer Games

 Series
Identifier: MAG-VGPLAYER
Abstract

Video Games Player, renamed Computer Games in 1984, was a video game magazine by Carnegie Publications Corp., usually published bimonthly. Despite its change in title, both incarnations of the magazine covered home consoles, arcade games, and computer games.

Dates: Publication: Fall 1982 – February 1985

Xbox Nation

 Series
Identifier: MAG-XBOXNATION
Abstract

Xbox Nation (abbreviated XBN) was a magazine by Ziff Davis, Inc. that covered the original Xbox console. The magazine had an irregular release pattern, publishing seasonally, then bimonthly, before settling into a monthly publishing schedule. It ran for three years, ending in February 2005.

Dates: Publication: January 2002 – February 2005

Super Gaming

 Series
Identifier: MAG-SUPERGAMING
Abstract

Super Gaming was a short-lived gaming magazine by Sendai Publishing that covered import games, particularly games from Japan, before they were released in the United States. Super Gaming only ran for four issues. Two years later, Sendai Publishing would begin publishing EGM2, a magazine that initially had a similar focus on import games.

Dates: Publication: Summer 1991 – Spring 1992

Old School Gamer Magazine

 Series
Identifier: MAG-OSGM
Abstract

Old School Gamer Magazine is a bimonthly retrogaming nostalgia magazine. The articles in this magazine tend to be personal recollections about games and gaming culture from the 1980s–1990s, as well as coverage of the North American retrogaming event scene and occasional interviews with game developers.

Dates: Publication: November 2017 –

Video Game Buyers Guide

 Series
Identifier: MAG-VGBG
Abstract The Video Game Buyers Guide (identified in trademark registration as V: The Video Game Buyers Guide) was a short-lived monthly pamphlet advertising newly released video games. The pamphlet consists almost entirely of ads, as well as a brief editorial note from the pseudonymous "Editor At Large T.T." The Video Game Buyers Guide was meant to be distributed for free at video game retailers, although it was not affiliated with a particular store.The...
Dates: Publication: December 1998 — April 1999

Compute!

 Series
Identifier: MAG-COMPUTE
Abstract Compute! was an American computing magazine that ran for 15 years. In addition to the flagship magazine, which covered a wide range of subjects, Compute! Publications also produced four spinoff magazines: Compute!'s Amiga Resource; Compute!'s Gazette covering Commodore 64 8-bit computers; Compute!'s PC Magazine for IBM computers and compatibles; and Compute II for single-board...
Dates: Publication: Fall 1979 – September 1994

3 For 3DO Enthusiasts

 Series
Identifier: MAG-3MAG
Abstract

3 For 3DO Enthusiasts (also called 3 Magazine, or 3 For the 3DO Enthusiast in the masthead) was a short-lived independent magazine that covered the 3DO platform. The magazine features reviews, previews, and guides for 3DO games, as well as coverage of the state of the platform and The 3DO Company. The magazine ran for slightly over a year before it was discontinued.

Dates: Publication: 1994–1996