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VGHF-MAG. Magazine Library

 Classification
Identifier: VGHF-MAG
This collection represents the magazines available in the Video Game History Foundation Research Library.

Found in 214 Collections and/or Records:

Super Gaming

 Series
Identifier: MAG-SUPERGAMING
Abstract

Super Gaming was a short-lived gaming magazine by Sendai Publishing that covered import games, particularly games from Japan, before they were released in the United States. Super Gaming only ran for four issues. Two years later, Sendai Publishing would begin publishing EGM2, a magazine that initially had a similar focus on import games.

Dates: Publication: Summer 1991 – Spring 1992

Super NES Buyer's Guide

 Series
Identifier: MAG-SUPERNESBUYER
Abstract

Super NES Buyer's Guide was a spinoff of Electronic Gaming Monthly focusing on upcoming games for the Super Nintendo. The magazine published on an irregular bi-monthly schedule for three years before being discontinued at the end of 1994.

Dates: Publication: Winter 1991 – December 1994

Super Play

 Series
Identifier: MAG-SUPERPLAY
Abstract Super Play was a British magazine covering the Super Nintendo console, notably with a focus on Japanese import titles, many of which were not released in the United States or Europe. The magazine also included coverage of anime and manga. The magazine was discontinued in 1996 and replaced by N64 Magazine, another Nintendo magazine published by Future.Although Super Play was discontinued in 1996, it was revived for a single issue in October 2017 as a supplement to Retro Gamer...
Dates: Publication: Majority of material found within 1992–1996

S.W.A.T.Pro

 Series
Identifier: MAG-SWATPRO
Abstract S.W.A.T.Pro (originally short for GamePro's Secret Weapons And Tactics Guide, also referred to as SWATPro or simply SWAT) was a spinoff of GamePro that covered game tips, tricks, cheats, and walkthroughs. The magazine began as a special issue of GamePro before growing into a full magazine. After a year of one-off special issues, S.W.A.T.Pro eventually became a bimonthly magazine, published twice a year until...
Dates: Publication: Majority of material found within Fall 1990 – November 1995

Switch Player

 Series
Identifier: MAG-SWITCHPLAYER
Abstract

Switch Player was a monthly fan magazine published by Ninty Media that covers games for the Nintendo Switch platform. The magazine ran for over six years, launching with an issue covering The Legend of Zelda: Breath of the Wild and ending with a special issue about The Legend of Zelda: Tears of the Kingdom.

Dates: Publication: February 2017 –

Tabletop magazines, assorted

 Collection
Identifier: MAG-TABLETOP
Scope and Contents

This is a collection of assorted issues of tabletop gaming magazines. Generally, the Video Game History Foundation does not collect tabletop or board game magazines, but specific issues may have content relevant to video game history. When possible, the significance of each magazine to the library's collections is noted in the issue's Abstract field.

Dates: Publication: 1983

The Cursor: Game Developer Life

 Series
Identifier: MAG-CURSOR
Abstract The Cursor: Game Developer Life was a short-lived game industry trade magazine published by the International Game Developers Network, a professional organization for game developers. In addition to covering game design and technology, the magazine also covered "developer life" topics dealing with professional issues, such as workplace dynamics and salaries.Due to apparent production difficulties alluded to in the second issue, only two issues of The Cursor were produced, one...
Dates: Publication: 1997–1998

The Dirty Book

 Series
Identifier: MAG-DIRTYBOOK
Abstract The Dirty Book (subtitled "Users Guide to Erotic Software") was a biannual magazine covering the early adult software industry in the 1980s. Originally started as a catalog for adult software distributors whose products were not carried by other catalogs and retailers, The Dirty Book evolved into a longer publication that contained jokes and stories about sex and computers. It is unclear how long the magazine ran, though it appears to have started in 1981...
Dates: Publication: 1981– 198?

The Journal of Computer Game Design

 Series
Identifier: MAG-JCGD
Abstract The Journal of Computer Game Design was an early journal for the electronic games industry, edited and self-published by Chris Crawford, the founder of the Game Developers Conference. Many articles in the journal were written by Crawford's early collaborators in the computer game industry.Over its nine-year run, the journal's content shifted away from technical writing and industry news, focusing heavily more game design theory and editorial articles, often written by Crawford...
Dates: June 1987 – August 1996

The Logical Gamer

 Series
Identifier: MAG-LOGICAL
Abstract

The Logical Gamer was an early independent video game newsletter, edited by Alan R. Bechtold. The newsletter covered recent video games and hardware, interviews with game developers, and industry events like the Consumer Electronics Show.

Dates: August 1982 – December 1983