VGHF-PROMO. Promotional Material
Found in 15 Collections and/or Records:
Roger Sharpe trade materials and ephemera
Sega newsletters and brochures
This is an assorted collection of newsletters and promotional publications from Sega of America, currently from the 1980s.
Xbox promotional materials
This is a collection of promotional brochures for the original Xbox and Xbox 360 consoles, with a special emphasis on Xbox Live. The origin of these items is unclear, but they appear to have been distributed to retailers, at trade shows, to Official Xbox Magazine subscribers, or potentially, directly to Xbox owners or Xbox Live users.
Retailer catalogs
This is a collection of catalogs, flyers, and brochures from video game retailers that advertise upcoming products and promotions. These are distinct from retailer-produced magazines, such as Game Informer and Walmart GameCenter.
Mego "Time-Out" Toss-Up commercial
In 1980, the Mego toy company licensed the Game & Watch handheld games by Nintendo for North American release under the name "Time-Out." This commercial is believed to be the second revision of the commercial for the "Time-Out" Toss-Up, better known by its original title, Game & Watch: Ball.
Game publisher publicity kits, brochures, and catalogs, assorted
This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.
Nintendo "Who Are You?" commercial, digital film scan
This is a digital scan of a 35mm film containing the "Who Are You?" commercial for the Game Boy Advance. This print is believed to have been screened in the United States and was issued on October 31, 2003.
Video game publisher product catalogs
Video game publishers would sometimes print and distributed their own product catalogs for direct-to-consumer game sales. These catalogs were often bundled with retail games or promotional magazines; they would also be mailed directly to consumers who had registered their products.
