Skip to main content

Game development

 Subject
Subject Source: Local sources

Found in 539 Collections and/or Records:

Applying Artificial Intelligence [audiocassette], May 8, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.18
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Applying Artificial Intelligence, side A [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.18.A
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Applying Artificial Intelligence, side B [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.18.B
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Art and Animation [audiocassette], May 7, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.05
Abstract

"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Art and Animation, side A [audiocassette], May 7, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.05.A
Abstract

"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Art and Animation, side B [audiocassette], May 7, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.05.B
Abstract

"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

ATI Focus on Developers, April 2004

 Item — Location Game Developer
Identifier: MAG-GD.ATI04
Scope and Contents From the Series:

This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.

Dates: Publication: April 2004

Casual Connect

 Series
Identifier: MAG-CASUALCONNECT
Abstract Casual Connect (also known as Casual Connect Magazine and originally Minna Magazine) was a game industry trade publication about casual games, published three times yearly by the Casual Games Association. The magazine covered the business of the casual games market, including product development and marketing strategies. Casual Connect ran for around nine years, discontinuing midway into 2015.Casual Connect was also distributed...
Dates: Publication: 2006–2015

Computer Game Developers' Conference 1989 talk recordings, May 7–8, 1989

 Collection
Identifier: EVENTS-GDCPRES-TAPES.89
Abstract

The 1989 Computer Game Developers' Conference was the third CGDC event, held at the Sunnyvale Hilton Hotel from May 7–8, 1989. As with the previous two events, CGDC 1989 was organized by designer Chris Crawford.

Dates: Event: May 7–8, 1989

Computer Game Developers' Conference 1996 Conference Proceedings, March 30 – April 2, 1996

 Item — Location Event guidebooks
Identifier: EVENTS-GUIDES-GDC.96
Scope and Contents From the Collection:

This collection includes various guides and proceedings books from the Game Developers Conference. Starting around 2000, program guides for the Game Developers Conference were bundled with Game Developer magazine; additional program guides may be available in the library's collection of Game Developer.

Dates: Publication: March 30 – April 2, 1996