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Dave Menconi

 Person

Found in 3 Collections and/or Records:

Playtesting and QA [audiocassette], May 7, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.09
Abstract

"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Playtesting and QA, side A [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.09.A
Abstract

"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Playtesting and QA, side B [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.09.B
Abstract

"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm