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Craig Stitt

 Person

Found in 54 Collections and/or Records:

The Ooze concept art colorizations, circa 1994 or 1995

 Item
Identifier: STITT-STI.2.3.2
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1994 or 1995

Unidentified character concept, undated

 Item
Identifier: STITT-STI.2.3.3
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: undated

Unidentified character concept art, December 1996

 Item
Identifier: STITT-INSOMNIAC.1.1.2
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: December 1996

Unproduced project character concept art, est. 2001

 Item
Identifier: STITT-INSOMNIAC.2.5
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: est. 2001

Additional filters:

Type
Archival Object 52
Unprocessed Material 1
Collection 1
 
Subject
Game production materials 41
Artwork 34
Game production materials -- Artwork 32
Unpublished games 24
Game production materials -- Game design documents 17