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Craig Stitt

 Person

Found in 9 Collections and/or Records:

Craig Stitt art and design papers

 Collection
Identifier: STITT
Abstract Craig Stitt is a former video game artist and designer who worked at the Sega Technical Institute (from 1990–1995) and Insomniac Games (1995–2005). During his career in games, Stitt produced art and design concepts for titles including Sonic the Hedgehog 2, Ratchet & Clank, and Spyro the Dragon, which he originally designed under the working title Lifespan. Craig's work also...
Dates: Majority of material found within 1990–2005

Craig Stitt personal artwork binder, est. 1981–2022

 Item
Identifier: STITT-PERSONAL.1
Scope and Contents

This binder primarily includes artwork from early in Craig Stitt's career, as well as several late-career pieces.

Dates: est. 1981–2022

Craig Stitt personal artwork binder, 2019–2022

 Item
Identifier: STITT-PERSONAL.2
Scope and Contents

This binder contains artwork by Craig Stitt after his career in game development. Much of this artwork is either an experiment with a different art medium, like pastels, or was produced for children's art classes taught by Stitt.

The binder also includes colorizations of line art from Stitt's game career, done in colored pencil (p.27-29).

Dates: 2019–2022

Craig Stitt portfolio on film transparencies, compiled est. 1990, art created 1986–1990

 Item
Identifier: STITT-STI.1.1
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: Issued: compiled est. 1990; art created 1986–1990

Craig Stitt sketchbook, est. 1987–1993

 Item
Identifier: STITT-STI.4
Abstract

Craig Stitt kept this sketchbook concurrently with his work at Sega Technical Institute. The sketchbook contains a mixture of personal artwork (such as drawings that Stitt made for his Dungeons & Dragons and paintball groups), as well as concept art for STI projects.

Dates: est. 1987–1993

Craig Stitt video resume [VHS], 1995, artwork produced approx. 1998–1995

 Item
Identifier: STITT-STI.AV.1
Scope and Contents This video contains samples of Craig Stitt's artwork from the following projects: Kid Chameleon Dark Empires (unreleased) Sonic the Hedgehog 2 Treasure Tails (unreleased) Sonic Spinball Spinny & Spike (unreleased) Astropede / ...
Dates: Issued: 1995; artwork produced approx. 1998–1995

Insomniac Games, approx. 1996–2005

 Series
Identifier: STITT-INSOMNIAC
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: approx. 1996–2005

Personal artwork, est. 1981–2022

 Series
Identifier: STITT-PERSONAL
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: est. 1981–2022

Sega Technical Institute, 1990–1995

 Series
Identifier: STITT-STI
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: 1990–1995

Filtered By

  • Subject: Portfolios X

Additional filters:

Type
Archival Object 8
Collection 1
 
Subject
Game production materials 5
Game production materials -- Artwork 5
Sonic the Hedgehog 4
Game production materials -- Game design documents 3
Game production materials -- Level designs and maps 3