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Sendai Publishing

 Organization

Dates

  • Existence: 1988 - 1996

Found in 341 Collections and/or Records:

P.S.X.

 Series
Identifier: MAG-PSX
Abstract P.S.X. (short for PlayStation Experience, sometimes written as PSX) was an unofficial PlayStation magazine, originally by Sendai Publishing, the publishers of Electronic Gaming Monthly. The magazine was published on a bimonthly schedule through mid-1996, when Ziff-Davis purchased Sendai and switched the magazine to a monthly format. P.S.X. ran through September 1997, after which it was relaunched as the officially licensed ...
Dates: Publication: Fall 1995 – September 1997

P.S.X., Premiere Issue, Fall 1995

 Item — Location: P.S.X.
Identifier: MAG-PSX.01
Scope and Contents From the Series:

This is a nearly complete collection of P.S.X., missing only a single issue from 1996. P.S.X. did not use issue numbers; issues are referred to by their dates instead.

Dates: Publication: Fall 1995

Quartermann's Q-Letter, assorted, loose, dates unknown

 Item — Location: Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.QLETTER
Scope and Contents

This is a collection of 30 inserts of Quatermann's, a one-page newsletter that was included with certain subscriber editions of EGM. Originally known as Quartermann's Q-Letter, the newsletter seems to have shifted later on to focus on fighting game move lists, under the new title Quartermann's Cheat Sheet.

These inserts have been detached from their magazines; they are undated, and it is unclear which inserts correspond to which issues.

Dates: Publication: dates unknown

Sony Imagesoft promotional supplement, July 1993

 Item — Location: Electronic Gaming Monthly
Identifier: MAG-EGM-SUPPLEMENT.048.2
Abstract

This supplement was included with Issue 48 of Electronic Gaming Monthly.

Dates: Publication: July 1993

Super Gaming, Summer 1991

 Item — Location: Super Gaming
Identifier: MAG-SUPERGAMING.SUMMER91
Scope and Contents From the Series:

This is a complete collection of all four issues of Super Gaming.

Dates: Publication: Summer 1991

Super Gaming, Fall 1991

 Item — Location: Super Gaming
Identifier: MAG-SUPERGAMING.FALL91
Scope and Contents From the Series:

This is a complete collection of all four issues of Super Gaming.

Dates: Publication: Fall 1991

Super Gaming, Winter 1991

 Item — Location: Super Gaming
Identifier: MAG-SUPERGAMING.WINTER91
Scope and Contents From the Series:

This is a complete collection of all four issues of Super Gaming.

Dates: Publication: Winter 1991

Super Gaming, Spring 1992

 Item — Location: Super Gaming
Identifier: MAG-SUPERGAMING.SPRING92
Scope and Contents From the Series:

This is a complete collection of all four issues of Super Gaming.

Dates: Publication: Spring 1992

Super Gaming

 Series
Identifier: MAG-SUPERGAMING
Abstract

Super Gaming was a short-lived gaming magazine by Sendai Publishing that covered import games, particularly games from Japan, before they were released in the United States. Super Gaming only ran for four issues. Two years later, Sendai Publishing would begin publishing EGM2, a magazine that initially had a similar focus on import games.

Dates: Publication: Summer 1991 – Spring 1992

Super NES Buyer's Guide

 Series
Identifier: MAG-SUPERNESBUYER
Abstract

Super NES Buyer's Guide was a spinoff of Electronic Gaming Monthly focusing on upcoming games for the Super Nintendo. The magazine published on an irregular bi-monthly schedule for three years before being discontinued at the end of 1994.

Dates: Publication: Winter 1991 – December 1994