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Sendai Publishing

 Organization

Dates

  • Existence: 1988 - 1996

Found in 281 Collections and/or Records:

Pat Coyne game company correspondence

 Unprocessed Material — Box: A-001, Folder: 01
Identifier: 2024-009
Dates: Issued: 1987–1994

PC Masters Series, Volume 1, Meet Thy Doom, 1995

 Item — Location: Computer Game Review
Identifier: MAG-CGR-SPECIAL.PCMASTERS1
Scope and Contents From the Series:

The collection includes all 59 issues of Computer Game Review. The library's physical collection also includes several special issues and supplements. The supplements were acquired separately, and it is unknown which issues they were bundled with.

Dates: Publication: 1995

P.S.X.

 Series
Identifier: MAG-PSX
Abstract P.S.X. (short for PlayStation Experience, sometimes written as PSX) was an unofficial PlayStation magazine, originally by Sendai Publishing, the publishers of Electronic Gaming Monthly. The magazine was published on a bimonthly schedule through mid-1996, when Ziff-Davis purchased Sendai and switched the magazine to a monthly format. P.S.X. ran through September 1997, after which it was relaunched as the officially licensed ...
Dates: Publication: Fall 1995 – September 1997

P.S.X., January 1996

 Item — Location: P.S.X.
Identifier: MAG-PSX.02
Scope and Contents From the Series:

This is a nearly complete collection of P.S.X., missing only a single issue from 1996. P.S.X. did not use issue numbers; issues are referred to by their dates instead.

Dates: Publication: January 1996

P.S.X., March 1996

 Item — Location: P.S.X.
Identifier: MAG-PSX.03
Scope and Contents From the Series:

This is a nearly complete collection of P.S.X., missing only a single issue from 1996. P.S.X. did not use issue numbers; issues are referred to by their dates instead.

Dates: Publication: March 1996

P.S.X., May 1996

 Item — Location: P.S.X.
Identifier: MAG-PSX.04
Scope and Contents From the Series:

This is a nearly complete collection of P.S.X., missing only a single issue from 1996. P.S.X. did not use issue numbers; issues are referred to by their dates instead.

Dates: Publication: May 1996

P.S.X., June/July 1996

 Item — Location: P.S.X.
Identifier: MAG-PSX.05
Scope and Contents From the Series:

This is a nearly complete collection of P.S.X., missing only a single issue from 1996. P.S.X. did not use issue numbers; issues are referred to by their dates instead.

Dates: Publication: June/July 1996

P.S.X., Premiere Issue, Fall 1995

 Item — Location: P.S.X.
Identifier: MAG-PSX.01
Scope and Contents From the Series:

This is a nearly complete collection of P.S.X., missing only a single issue from 1996. P.S.X. did not use issue numbers; issues are referred to by their dates instead.

Dates: Publication: Fall 1995

Quartermann's Q-Letter, assorted, loose, dates unknown

 Item — Location: Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.QLETTER
Scope and Contents

This is a collection of 30 inserts of Quatermann's, a one-page newsletter that was included with certain subscriber editions of EGM. Originally known as Quartermann's Q-Letter, the newsletter seems to have shifted later on to focus on fighting game move lists, under the new title Quartermann's Cheat Sheet.

These inserts have been detached from their magazines; they are undated, and it is unclear which inserts correspond to which issues.

Dates: Publication: dates unknown

Super Gaming

 Series
Identifier: MAG-SUPERGAMING
Abstract

Super Gaming was a short-lived gaming magazine by Sendai Publishing that covered import games, particularly games from Japan, before they were released in the United States. Super Gaming only ran for four issues. Two years later, Sendai Publishing would begin publishing EGM2, a magazine that initially had a similar focus on import games.

Dates: Publication: Summer 1991 – Spring 1992