Sendai Publishing
Dates
- Existence: 1988 - 1996
Found in 281 Collections and/or Records:
Pat Coyne game company correspondence
PC Masters Series, Volume 1, Meet Thy Doom, 1995
The collection includes all 59 issues of Computer Game Review. The library's physical collection also includes several special issues and supplements. The supplements were acquired separately, and it is unknown which issues they were bundled with.
P.S.X.
P.S.X., January 1996
This is a nearly complete collection of P.S.X., missing only a single issue from 1996. P.S.X. did not use issue numbers; issues are referred to by their dates instead.
P.S.X., March 1996
This is a nearly complete collection of P.S.X., missing only a single issue from 1996. P.S.X. did not use issue numbers; issues are referred to by their dates instead.
P.S.X., May 1996
This is a nearly complete collection of P.S.X., missing only a single issue from 1996. P.S.X. did not use issue numbers; issues are referred to by their dates instead.
P.S.X., June/July 1996
This is a nearly complete collection of P.S.X., missing only a single issue from 1996. P.S.X. did not use issue numbers; issues are referred to by their dates instead.
P.S.X., Premiere Issue, Fall 1995
This is a nearly complete collection of P.S.X., missing only a single issue from 1996. P.S.X. did not use issue numbers; issues are referred to by their dates instead.
Quartermann's Q-Letter, assorted, loose, dates unknown
This is a collection of 30 inserts of Quatermann's, a one-page newsletter that was included with certain subscriber editions of EGM. Originally known as Quartermann's Q-Letter, the newsletter seems to have shifted later on to focus on fighting game move lists, under the new title Quartermann's Cheat Sheet.
These inserts have been detached from their magazines; they are undated, and it is unclear which inserts correspond to which issues.
Super Gaming
Super Gaming was a short-lived gaming magazine by Sendai Publishing that covered import games, particularly games from Japan, before they were released in the United States. Super Gaming only ran for four issues. Two years later, Sendai Publishing would begin publishing EGM2, a magazine that initially had a similar focus on import games.