Electronic Arts
Dates
- Existence: 1982-05-28
Languages Used
- English
Found in 47 Collections and/or Records:
CD 194, assorted game art, disc created November 1998, bulk: artwork dated November 1996 – November 1998
Edge, Issue 168 supplement, Get into Games, November 2006
This special issue about game industry jobs was published "in association with Electronic Arts," according to the cover, and contains interviews with Electronic Arts staff and promotions for jobs with Electronic Arts.
FIFA Soccer 95, overdump [.GI file] [restricted], broadcast October 24, 1997
This game build contains blank data padding at the end of the file. Although this is technically an overdump, it contains no unique data and is otherwise identical to the North American retail version of the game.
Jungle Strike, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Mark Flitman papers
Michael Mendheim papers
Micki Cunningham collection
[NBA Street] "NBA Arcade" design document v1.3, April 3, 2000
Pat Coyne game company correspondence
PGA Tour Golf III, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
