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Sega Technical Institute

 Organization

Found in 20 Collections and/or Records:

Astropede art and animation samples [VHS], circa 1994

 Item
Identifier: STITT-STI.AV.3
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1994

Craig Stitt art and design papers

 Collection
Identifier: STITT
Abstract Craig Stitt is a former video game artist and designer who worked at the Sega Technical Institute (from 1990–1995) and Insomniac Games (1995–2005). During his career in games, Stitt produced art and design concepts for titles including Sonic the Hedgehog 2, Ratchet & Clank, and Spyro the Dragon, which he originally designed under the working title Lifespan. Craig's work also...
Dates: Majority of material found within 1990–2005

Craig Stitt collection, videotapes

 Unprocessed Material
Identifier: 2024-018-2
Dates: est. 1993–1997

Craig Stitt sketchbook, est. 1987–1993

 Item
Identifier: STITT-STI.4
Abstract

Craig Stitt kept this sketchbook concurrently with his work at Sega Technical Institute. The sketchbook contains a mixture of personal artwork (such as drawings that Stitt made for his Dungeons & Dragons and paintball groups), as well as concept art for STI projects.

Dates: est. 1987–1993

Craig Stitt video resume [VHS], 1995, artwork produced approx. 1998–1995

 Item
Identifier: STITT-STI.AV.1
Scope and Contents This video contains samples of Craig Stitt's artwork from the following projects: Kid Chameleon Dark Empires (unreleased) Sonic the Hedgehog 2 Treasure Tails (unreleased) Sonic Spinball Spinny & Spike (unreleased) Astropede / ...
Dates: Issued: 1995; artwork produced approx. 1998–1995

"Poisoned" game design document, circa 1990

 Item
Identifier: STITT-STI.1.6
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1990

Segapede / Astropede assorted development document photocopies, 1993–1994

 Item
Identifier: STITT-STI.3.0.1
Scope and Contents From the Collection:

This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.

Dates: 1993–1994

Segapede concept art, circa 1993

 Item
Identifier: STITT-STI.1.3
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1993

Segapede "D Button vs Zip's velocity" graph, est. November 22, 1993

 Item
Identifier: STITT-STI.3.5
Abstract

This graph was drawn by Craig Stitt to visually convey the movement physics he imagined for Zipp, the main character of Segapede, to the game's programmers.

Dates: est. November 22, 1993

Segapede design document and concept art, circa 1993, design document dated September 21, 1993

 Item
Identifier: STITT-STI.1.7
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1993; design document dated September 21, 1993