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Computer games

 Subject
Subject Source: Local sources

Found in 2471 Collections and/or Records:

Cyberflix press materials and clippings, 1993–1996

 Item
Identifier: NELSON-13.2
Scope and Contents

These clippings, stored alongside Andrew Nelson's proposal for the "Romanov Game," overlap significantly with other sets of clippings in this collection. However, a review of Titanic: Adventure Out of Time from Artforum (p.3) appears to be unique and not reproduced elsewhere in the Andrew Nelson papers.

Dates: Publication: 1993–1996

CyberFlix press releases and fact sheet, circa 1995

 Item
Identifier: NELSON-04.04.3
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Issued: circa 1995

CyberSurfer

 Series
Identifier: MAG-CYBERSURFER
Abstract

CyberSurfer was a "magazine of entertainment technology," covering computer-related entertainment topics like games, multimedia software, screensavers, and the emerging World Wide Web. Images online suggest that at least nine issues of CyberSurfer were published through at least April 1997.

Dates: Publication: 1995–1997

CyberSurfer, Issue 1, April 1995

 Item — Location CyberSurfer
Identifier: MAG-CYBERSURFER.01
Scope and Contents From the Series:

This collection currently includes six issues of CyberSurfer. At least nine issues of CyberSurfer were published, but the total number of issues is unknown.

Dates: Publication: April 1995

CyberSurfer, Issue 2, July 1995

 Item — Location CyberSurfer
Identifier: MAG-CYBERSURFER.02
Scope and Contents From the Series:

This collection currently includes six issues of CyberSurfer. At least nine issues of CyberSurfer were published, but the total number of issues is unknown.

Dates: Publication: July 1995

CyberSurfer, Issue 3, October 1995

 Item — Location CyberSurfer
Identifier: MAG-CYBERSURFER.03
Scope and Contents From the Series:

This collection currently includes six issues of CyberSurfer. At least nine issues of CyberSurfer were published, but the total number of issues is unknown.

Dates: Publication: October 1995

CyberSurfer, Issue 4, January 1996

 Item — Location CyberSurfer
Identifier: MAG-CYBERSURFER.04
Scope and Contents From the Series:

This collection currently includes six issues of CyberSurfer. At least nine issues of CyberSurfer were published, but the total number of issues is unknown.

Dates: Publication: January 1996

Developing Automated Characters [audiocassette], May 8, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.22
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

Developing Automated Characters, side A [audiocassette], May 8, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.22.A
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

Developing Automated Characters, side B [audiocassette], May 8, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.22.B
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm