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Computer games

 Subject
Subject Source: Local sources

Found in 2463 Collections and/or Records:

CyberSurfer

 Series
Identifier: MAG-CYBERSURFER
Abstract

CyberSurfer was a "magazine of entertainment technology," covering computer-related entertainment topics like games, multimedia software, screensavers, and the emerging World Wide Web. Images online suggest that at least eight issues of CyberSurfer were published through January 1997.

Dates: Publication: 1995

CyberSurfer, Issue 1, April 1995

 Item — Location CyberSurfer
Identifier: MAG-CYBERSURFER.01
Scope and Contents From the Series:

This collection includes the first four issues of CyberSurfer. The total number of issues for this magazine is unknown.

Dates: Publication: April 1995

CyberSurfer, Issue 2, July 1995

 Item — Location CyberSurfer
Identifier: MAG-CYBERSURFER.02
Scope and Contents From the Series:

This collection includes the first four issues of CyberSurfer. The total number of issues for this magazine is unknown.

Dates: Publication: July 1995

CyberSurfer, Issue 3, October 1995

 Item — Location CyberSurfer
Identifier: MAG-CYBERSURFER.03
Scope and Contents From the Series:

This collection includes the first four issues of CyberSurfer. The total number of issues for this magazine is unknown.

Dates: Publication: October 1995

CyberSurfer, Issue 4, January 1996

 Item — Location CyberSurfer
Identifier: MAG-CYBERSURFER.04
Scope and Contents From the Series:

This collection includes the first four issues of CyberSurfer. The total number of issues for this magazine is unknown.

Dates: Publication: January 1996

Developing Automated Characters [audiocassette], May 8, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.22
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

Developing Automated Characters, side A [audiocassette], May 8, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.22.A
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

Developing Automated Characters, side B [audiocassette], May 8, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.22.B
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

Digital Diner

 Series
Identifier: MAG-DIGITALDINER
Abstract Digital Diner was a short-lived multimedia magazine from Metropolis, the publishers of GameFan. The magazine covered a wide range of computer, internet, and multimedia topics, with a particular focus on entertainment and games, and was presented in the style of a media magazine like Rolling Stone rather than a computer magazine. Content included interviews with game and software developers, explorations of new topics in multimedia, a cover story celebrity profile with a multimedia angle, and...
Dates: Publication: est. late 1996 – July 1997

Digital Diner Advertising Media Kit 1997, 1996

 Item — Location Digital Diner
Identifier: MAG-DIGITALDINER.ADKIT
Scope and Contents From the Series:

This is the complete collection of Digital Diner, including the preview guide sent to prospective advertisers.

Dates: Publication: 1996