Computer games
Found in 2463 Collections and/or Records:
Creative Computing, Volume 11, Number 11, November 1985
This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.
The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.
Creative Computing, Volume 11, Number 12, December 1985
This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.
The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.
CyberFlix bumper sticker, circa 1993 or 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
CyberFlix ephemera, clippings, and multimedia industry research, 1993–1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
CyberFlix launch and Lunicus press clippings, 1993–1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
CyberFlix-Paramount Interactive partnership press releases, November 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
CyberFlix press clippings, 1994–1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
CyberFlix press coverage clippings, 1996
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Cyberflix press materials and clippings, 1993–1996
These clippings, stored alongside Andrew Nelson's proposal for the "Romanov Game," overlap significantly with other sets of clippings in this collection. However, a review of Titanic: Adventure Out of Time from Artforum (p.3) appears to be unique and not reproduced elsewhere in the Andrew Nelson papers.
CyberFlix press releases and fact sheet, circa 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
