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Computer games

 Subject
Subject Source: Local sources

Found in 2410 Collections and/or Records:

Andrew Nelson papers

 Collection — Box Andrew Nelson, Cyberflix papers
Identifier: NELSON
Abstract

Andrew Nelson is a writer who was the cofounder and creative director of Cyberflix, a studio that created interactive movies for computers. CyberFlix titles were developed using a proprietary authoring toolset called DreamFactory, which was meant to allow non-programmer writers and artists to design mulitmedia games.

As the lead writer at Cyberflix from 1993–1997, Nelson wrote the scripts for games including Dust: A Tale of the Wired West and Titanic: Adventure Out of Time.

Dates: 1993–1997

Applying Artificial Intelligence [audiocassette], May 8, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.18
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Applying Artificial Intelligence, side A [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.18.A
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Applying Artificial Intelligence, side B [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.18.B
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Art and Animation [audiocassette], May 7, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.05
Abstract

"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Art and Animation, side A [audiocassette], May 7, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.05.A
Abstract

"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Art and Animation, side B [audiocassette], May 7, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.05.B
Abstract

"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Beckett Massive Online Gamer

 Series
Identifier: MAG-BECKETTMMO
Abstract Beckett Massive Online Gamer (abbreviated Beckett MOG) was a bimonthly magazine about massively multiplayer online games (MMOs). Published by collectible magazine company Beckett Media, Beckett MOG covered current developments in a wide range of online games, including some non-MMO multiplayer games such as first-person shooters.Beckett also published a short-lived spinoff magazine, Ultimate Guide to World of Warcraft, with...
Dates: Publication: June 2006 – April 2012

Beckett Massive Online Gamer Presents: Ultimate Guide to World of Warcraft, 2008–2009

 Sub-Series
Scope and Contents From the Series:

This collection includes an assortment of issues of Beckett Massive Online Gamer. Due to an apparent shift in production schedule, there is no June 2008 issue of Beckett MOG.

The library also currently has one issue of Ultimate Guide to World of Warcraft; at least four issues are known to have existed.

Dates: 2008–2009

Beckett Massive Online Gamer Presents: Ultimate Guide to World of Warcraft, Issue 1, 2008

 Item — Location Beckett Massive Online Gamer
Identifier: MAG-BECKETTMMO-WOW.1
Scope and Contents From the Series:

This collection includes an assortment of issues of Beckett Massive Online Gamer. Due to an apparent shift in production schedule, there is no June 2008 issue of Beckett MOG.

The library also currently has one issue of Ultimate Guide to World of Warcraft; at least four issues are known to have existed.

Dates: Publication: 2008