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Computer games

 Subject
Subject Source: Local sources

Found in 2441 Collections and/or Records:

Videogaming Illustrated, Number 4, February 1983

 Item — Location Videogaming & Computergaming Illustrated
Identifier: MAG-VGI.04
Scope and Contents From the Series:

This is a complete collection of all 14 issues of Videogaming & Computergaming Illustrated.

Dates: Publication: February 1983

Videogaming Illustrated, Number 5, April 1983

 Item — Location Videogaming & Computergaming Illustrated
Identifier: MAG-VGI.05
Scope and Contents From the Series:

This is a complete collection of all 14 issues of Videogaming & Computergaming Illustrated.

Dates: Publication: April 1983

Voodoo: The Official Magazine

 Series
Identifier: MAG-VOODOO
Abstract

Voodoo was the official magazine of graphics card manufacturer 3dfx Interactive. The magazine was produced and published by Dimension Publishing and covered computer games with an emphasis on 3D graphics.

Dates: Spring 1998 – Fall 1999

Voodoo: The Official Magazine, Volume 1, Issue 1, Spring 1998

 Item — Location Voodoo: The Official Magazine
Identifier: MAG-VOODOO.V1I1
Dates: Publication: Spring 1998

Voodoo: The Official Magazine, Volume 1, Issue 2, Summer 1998

 Item — Location Voodoo: The Official Magazine
Identifier: MAG-VOODOO.V1I2
Dates: Publication: Summer 1998

Voodoo: The Official Magazine, Volume 1, Issue 4, Winter 1998

 Item — Location Voodoo: The Official Magazine
Identifier: MAG-VOODOO.V1I4
Dates: Publication: Winter 1998

"Western Proposal I" binder, est. 1993

 Item — Box Andrew Nelson, Cyberflix papers addendum: Series NELSON-12; Series NELSON-13
Identifier: NELSON-11
Abstract This pitch document by Andrew Nelson, titled "Treatment for a Western on CD-ROM," contains an early narrative and storyboards for a game that would become Dust: A Tale of the Wired West. This outline is significantly different from the final game: The story is set in the Western town of El Varmint and uses a flashback framing device. Nelson notes (p.3) that he explicitly tried to subvert Western racial stereotypes in this...
Dates: est. 1993

William Volk papers

 Collection
Identifier: VOLK
Abstract William Volk was the Vice President of Technology at Activision from 1988–1994. As VP of technology, Volk was involved with high-level production and technology decisions throughout Activision at a transitional moment for video game and computer hardware. He served as technical lead for Activision's efforts to produce multimedia titles and oversaw the company's adoption of new platforms including multimedia-compatible computers, Super Nintendo, Sega Genesis, PlayStation, 3DO, and...
Dates: Majority of material found within 1988–1994; Existence: backup created October 26, 1994

Writing for Multiple Machines [audiocassette], May 8, 1989, 2:00pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.20
Abstract

"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm

Writing for Multiple Machines, side A [audiocassette], May 8, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.20.A
Abstract

"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm