Computer games
Found in 2405 Collections and/or Records:
"Western Proposal I" binder, est. 1993
William Volk papers
Writing for Multiple Machines [audiocassette], May 8, 1989, 2:00pm
"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program
Writing for Multiple Machines, side A [audiocassette], May 8, 1989, 2:00pm
"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program
Writing for Multiple Machines, side B [audiocassette], May 8, 1989, 2:00pm
"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program
