Computer games
Found in 2453 Collections and/or Records:
The Journal of Computer Game Design, Volume 6, Number 3, February 1993
This is a complete run of The Journal of Computer Game Design.
The Journal of Computer Game Design, Volume 6, Number 4, April 1993
This is a complete run of The Journal of Computer Game Design.
The Journal of Computer Game Design, Volume 6, Number 5, June 1993
This is a complete run of The Journal of Computer Game Design.
The Journal of Computer Game Design, Volume 6, Number 6, August 1993
This is a complete run of The Journal of Computer Game Design.
The Knoxville News-Sentinel clipping, "Local enterprise looks into future with CD-ROM", September 19, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The Matrix Online: The Official Magazine, Volume 1, Issue 1, 2005
This is a collection of one-off, shorter, or incomplete collections of game-specific promotional magazines.
The New York Times clipping, "Movies That Push Buttons", October 3, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The New York Times clipping, "The Multimedia Job Mirage", January 9, 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The New York Times clippings about video game industry, December 8, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The Press and Games [audiocassette], May 8, 1989, 2:00pm
"How does news of your latest great program reach the world? Who do you talk to, what do you say? Who writes the reviews? What is your publisher's PR department doing for you, and how?" —Description from Computer Game Developers' Conference 1989 program
