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Computer games

 Subject
Subject Source: Local sources

Found in 2453 Collections and/or Records:

The Journal of Computer Game Design, Volume 6, Number 3, February 1993

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V6N3
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: February 1993

The Journal of Computer Game Design, Volume 6, Number 4, April 1993

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V6N4
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: April 1993

The Journal of Computer Game Design, Volume 6, Number 5, June 1993

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V6N5
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: June 1993

The Journal of Computer Game Design, Volume 6, Number 6, August 1993

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V6N6
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: August 1993

The Knoxville News-Sentinel clipping, "Local enterprise looks into future with CD-ROM", September 19, 1993

 Item
Identifier: NELSON-02.14
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: September 19, 1993

The Matrix Online: The Official Magazine, Volume 1, Issue 1, 2005

 Item — Game-specific promotional magazines, assorted
Identifier: MAG-GAMEMISC.MXO.1
Scope and Contents From the Collection:

This is a collection of one-off, shorter, or incomplete collections of game-specific promotional magazines.

Dates: Publication: 2005

The New York Times clipping, "Movies That Push Buttons", October 3, 1993

 Item
Identifier: NELSON-05.03
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: October 3, 1993

The New York Times clipping, "The Multimedia Job Mirage", January 9, 1994

 Item
Identifier: NELSON-02.07
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: January 9, 1994

The New York Times clippings about video game industry, December 8, 1993

 Item
Identifier: NELSON-05.07
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: December 8, 1993

The Press and Games [audiocassette], May 8, 1989, 2:00pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.19
Abstract

"How does news of your latest great program reach the world? Who do you talk to, what do you say? Who writes the reviews? What is your publisher's PR department doing for you, and how?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm