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Computer games

 Subject
Subject Source: Local sources

Found in 2471 Collections and/or Records:

The Dirty Book

 Series
Identifier: MAG-DIRTYBOOK
Abstract The Dirty Book (subtitled "Users Guide to Erotic Software") was a biannual magazine covering the early adult software industry in the 1980s. Originally started as a catalog for adult software distributors whose products were not carried by other catalogs and retailers, The Dirty Book evolved into a longer publication that contained jokes and stories about sex and computers. ...
Dates: Publication: 1981– 1982

The Dirty Book, Volume 2, Number 2, last quarter 1982

 Item
Identifier: MAG-DIRTYBOOK.V2N2
Scope and Contents

The scanned copy of this issue is missing its software ordering form, which appears to have been included with the dirty book (based on other known issues)


Content Note: The Dirty Book includes sexual imagery; graphic, crude descriptions of sexual content; and extensive coverage of adult software.

Dates: Publication: last quarter 1982

The Edutainment Catalog, Spring 1997

 Item
Identifier: PROMO-RETAILER.TEC.1997.SPRING
Scope and Contents

The library's scan of this catalog includes a shipping envelope and an advertisement insert for the software Music Ace. It is unclear where the Music Ace insert was originally placed in the catalog, so both extras were placed at the end of the scan.

Dates: Publication: Spring 1997

The First Decade of Computer Games supplement, November/December 1992

 Item — Location Game Players
Identifier: MAG-GAMEPLAYERS-PC.V5N6.SUPPLEMENT
Abstract

This supplement to Game Players PC Entertainment contains a 32-page history of the early computer game industry, based in part on interviews with early key game designers and executives that have not been republished. The supplement was distributed with Game Players PC Entertainment, Volume 5, Number 6 (November/December 1992).

Dates: Publication: November/December 1992

The Game Player's Guide to MS-DOS Computer Games, Volume 1, Number 2, December 1988/January 1989

 Item — Location Game Players
Identifier: MAG-GAMEPLAYERS-GPGUIDE.V1N2
Scope and Contents From the Series: The library's physical collection includes every known issue of Game Players in its various forms. Our digital library currently includes almost all issues of the magazine, with an exception of one issue of Game Player's PC (Volume 3, Number 1, January/February 1990) and several editions of Game Player's Encyclopedia.Game Players was originally published as the Game Player's Guide, which alternated between covering Nintendo games and MS-DOS PC games....
Dates: Publication: December 1988/January 1989

The Golden Days of Computer Games [audiocassette], May 7, 1989, 10:15am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.03
Abstract

"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

The Golden Days of Computer Games, side A [audiocassette], May 7, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.03.A
Abstract

"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

The Golden Days of Computer Games, side B [audiocassette], May 7, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.03.B
Abstract

"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

The Journal of Computer Game Design

 Series
Identifier: MAG-JCGD
Abstract The Journal of Computer Game Design was an early journal for the electronic games industry, edited and self-published by Chris Crawford, the founder of the Game Developers Conference. Many articles in the journal were written by Crawford's early collaborators in the computer game industry.Over its nine-year run, the journal's content shifted away from technical writing and industry news, focusing heavily more game design theory and editorial articles, often written by Crawford...
Dates: June 1987 – August 1996

The Journal of Computer Game Design, Volume 1, Number 1, June/July 1987

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V1N1
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: June/July 1987