Computer games
Found in 2295 Collections and/or Records:
The Video Game Update, Volume 2, Number 7, October 1983
This collection includes digitized copies of all known issues of Computer Entertainer. The library owns physical issues of Computer Entertainer from 1982 – January 1990, as well as bound volumes of all issues from 1982–1989.
The Video Game Update, Volume 2, Number 8, November 1983
This collection includes digitized copies of all known issues of Computer Entertainer. The library owns physical issues of Computer Entertainer from 1982 – January 1990, as well as bound volumes of all issues from 1982–1989.
The Video Game Update, Volume 2, Number 9, December 1983
This collection includes digitized copies of all known issues of Computer Entertainer. The library owns physical issues of Computer Entertainer from 1982 – January 1990, as well as bound volumes of all issues from 1982–1989.
The Video Game Update, Volume 2, Number 10, January 1984
This collection includes digitized copies of all known issues of Computer Entertainer. The library owns physical issues of Computer Entertainer from 1982 – January 1990, as well as bound volumes of all issues from 1982–1989.
The Video Game Update, Volume 2, Number 11, February 1984
This collection includes digitized copies of all known issues of Computer Entertainer. The library owns physical issues of Computer Entertainer from 1982 – January 1990, as well as bound volumes of all issues from 1982–1989.
The Video Game Update, Volume 2, Number 12, March 1984
This collection includes digitized copies of all known issues of Computer Entertainer. The library owns physical issues of Computer Entertainer from 1982 – January 1990, as well as bound volumes of all issues from 1982–1989.
The Wall Street Journal clipping, "PC Games Could Capture Sega, Nintendo Customers", April 27, 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The Wall Street Journal, Entertainment + Technology section clipping, "Hollywired", March 21, 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
"Titanic: A Journey Out of Time" fact sheet and game summary, est. 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic: A Journey Out of Time flyer, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
