Computer games
Found in 2311 Collections and/or Records:
The Journal of Computer Game Design, Volume 6, Number 3, February 1993
This is a complete run of The Journal of Computer Game Design.
The Journal of Computer Game Design, Volume 6, Number 4, April 1993
This is a complete run of The Journal of Computer Game Design.
The Journal of Computer Game Design, Volume 6, Number 5, June 1993
This is a complete run of The Journal of Computer Game Design.
The Journal of Computer Game Design, Volume 6, Number 6, August 1993
This is a complete run of The Journal of Computer Game Design.
The Knoxville News-Sentinel clipping, "Local enterprise looks into future with CD-ROM", September 19, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The Matrix Online: The Official Magazine, Volume 1, Issue 1, 2005
This is a collection of one-off, shorter, or incomplete collections of game-specific promotional magazines.
The New York Times clipping, "Movies That Push Buttons", October 3, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The New York Times clipping, "The Multimedia Job Mirage", January 9, 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The New York Times clippings about video game industry, December 8, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
