Computer games
Found in 2342 Collections and/or Records:
Scholastic Family Software catalog, circa 1989
This collection currently includes several dozen video game and software retailer catalogs. This includes both physical and mail-order retailers. Catalogs sent directly by game publishers are separately (see "Video game publisher product catalogs").
Sega Channel "PC Express Games" proposal, circa 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel programming research binder, 1993–1998
This binder contains materials across Michael Shorrock's entire time at Sega Channel, from his hiring in 1993 to the proposal for the Express Games service for PC circa 1998.
Sierra Buyer's Guide, Fall 1996
This collection currently includes a small number of game publisher catalogs. Catalogs sent by retailers are organized separately (see "Retailer catalogs"). The library generally does not seek out publisher catalogs but may add them to the collection when they are received.
Sierra Buyer's Guide, Spring 1997
This collection currently includes a small number of game publisher catalogs. Catalogs sent by retailers are organized separately (see "Retailer catalogs"). The library generally does not seek out publisher catalogs but may add them to the collection when they are received.
Sierra News Magazine, Volume 3, Number 1, Spring 1990
This is a near-complete collection of InterAction, as well as two issues of Sierra News Magazine. The magazine retained the same numbering scheme across its entire run.
Sierra News Magazine, Volume 3, Number 2, Fall 1990
This is a near-complete collection of InterAction, as well as two issues of Sierra News Magazine. The magazine retained the same numbering scheme across its entire run.
Skullcracker flyer, 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Smart Computing Guide Series, Volume 8, Issue 10, PC Gaming & Electronic Entertainment, Ultimate Guide Fall 2000–Spring 2001, 2000
This is an assorted collection of computer magazines for which the library only holds a small number of issues; they are cataloged and shelved together. Larger magazine runs are cataloged separately.
Softline
Softline was a spinoff of the Apple II user magazine Softalk focusing on computer games, which the premiere issue declared to be "the primary use" for personal computers at the time. The bimonthly magazine ran from 1981 to 1984, briefly rebranding as St.Game in the final issue, after which it was dicontinued along with the original Softalk.
