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Computer games

 Subject
Subject Source: Local sources

Found in 2342 Collections and/or Records:

Scholastic Family Software catalog, circa 1989

 Item — Location Retailer catalogs
Identifier: PROMO-RETAILER-SCHOLASTIC.1989
Scope and Contents From the Collection:

This collection currently includes several dozen video game and software retailer catalogs. This includes both physical and mail-order retailers. Catalogs sent directly by game publishers are separately (see "Video game publisher product catalogs").

Dates: Publication: circa 1989

Sega Channel "PC Express Games" proposal, circa 1997

 Item
Identifier: SHORROCK-STRATEGY.3
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: circa 1997

Sega Channel programming research binder, 1993–1998

 Item
Identifier: SHORROCK-STRATEGY.1
Scope and Contents

This binder contains materials across Michael Shorrock's entire time at Sega Channel, from his hiring in 1993 to the proposal for the Express Games service for PC circa 1998.

Dates: 1993–1998

Sierra Buyer's Guide, Fall 1996

 Item — Location Video game publisher product catalogs
Identifier: PROMO-PUBCATS.SIERRA.96.F
Scope and Contents From the Collection:

This collection currently includes a small number of game publisher catalogs. Catalogs sent by retailers are organized separately (see "Retailer catalogs"). The library generally does not seek out publisher catalogs but may add them to the collection when they are received.

Dates: Publication: Fall 1996

Sierra Buyer's Guide, Spring 1997

 Item — Location Video game publisher product catalogs
Identifier: PROMO-PUBCATS.SIERRA.97.SP
Scope and Contents From the Collection:

This collection currently includes a small number of game publisher catalogs. Catalogs sent by retailers are organized separately (see "Retailer catalogs"). The library generally does not seek out publisher catalogs but may add them to the collection when they are received.

Dates: Publication: Spring 1997

Sierra News Magazine, Volume 3, Number 1, Spring 1990

 Item — Location InterAction
Identifier: MAG-INTERACTION-SNM.V3N1
Scope and Contents From the Series:

This is a near-complete collection of InterAction, as well as two issues of Sierra News Magazine. The magazine retained the same numbering scheme across its entire run.

Dates: Publication: Spring 1990

Sierra News Magazine, Volume 3, Number 2, Fall 1990

 Item — Location InterAction
Identifier: MAG-INTERACTION-SNM.V3N3
Scope and Contents From the Series:

This is a near-complete collection of InterAction, as well as two issues of Sierra News Magazine. The magazine retained the same numbering scheme across its entire run.

Dates: Publication: Fall 1990

Skullcracker flyer, 1994

 Item
Identifier: NELSON-04.04.6
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Copyright: 1994

Smart Computing Guide Series, Volume 8, Issue 10, PC Gaming & Electronic Entertainment, Ultimate Guide Fall 2000–Spring 2001, 2000

 Item — Location Computer magazines
Identifier: MAG-COMPUTERMISC-SMARTCOMP.GUIDE.V8I10
Scope and Contents From the Collection:

This is an assorted collection of computer magazines for which the library only holds a small number of issues; they are cataloged and shelved together. Larger magazine runs are cataloged separately.

Dates: Copyright: 2000

Softline

 Series
Identifier: MAG-SOFTLINE
Abstract

Softline was a spinoff of the Apple II user magazine Softalk focusing on computer games, which the premiere issue declared to be "the primary use" for personal computers at the time. The bimonthly magazine ran from 1981 to 1984, briefly rebranding as St.Game in the final issue, after which it was dicontinued along with the original Softalk.

Dates: Publication: 1981–1984