Computer games
Found in 2325 Collections and/or Records:
Sierra Buyer's Guide, Spring 1997
This collection currently includes a small number of game publisher catalogs. Catalogs sent by retailers are organized separately (see "Retailer catalogs"). The library generally does not seek out publisher catalogs but may add them to the collection when they are received.
Sierra News Magazine, Volume 3, Number 1, Spring 1990
This is a near-complete collection of InterAction, as well as two issues of Sierra News Magazine. The magazine retained the same numbering scheme across its entire run.
Sierra News Magazine, Volume 3, Number 2, Fall 1990
This is a near-complete collection of InterAction, as well as two issues of Sierra News Magazine. The magazine retained the same numbering scheme across its entire run.
Skullcracker flyer, 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Smart Computing Guide Series, Volume 8, Issue 10, PC Gaming & Electronic Entertainment, Ultimate Guide Fall 2000–Spring 2001, 2000
This is an assorted collection of computer magazines for which the library only holds a small number of issues; they are cataloged and shelved together. Larger magazine runs are cataloged separately.
Softline
Softline was a spinoff of the Apple II user magazine Softalk focusing on computer games, which the premiere issue declared to be "the primary use" for personal computers at the time. The bimonthly magazine ran from 1981 to 1984, briefly rebranding as St.Game in the final issue, after which it was dicontinued along with the original Softalk.
