Computer games
Found in 2410 Collections and/or Records:
PCGames, Volume 2, Number 2, Summer 1989
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
PCGames, Volume 2, Number 3, Fall 1989
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
PCXL, Fall 2007
This is a one-off revival of the defunct magazine PC Accelerator. It was presented as a special issue of PC Gamer rather than a continuation of the original magazine.
Personal Computer Combat Simulations / PC Ace
Personal Computer Combat Simulations, Volume 1, Number 1, 1993
This collection has the first issues of three separate magazines, Personal Computer Combat Simulations and PC Special by Challenge Publications, and PC Ace by Vector Publishing Group. The total number of issues published for each magazine is unknown, although PC Combat Simulations ran until at least February 1995 (PC Special, Volume 1, Number 1, p.50).
Personal Software
Personal Software, Volumes 1–2, November 1983 – September 1984
The library holds a bound set containing the complete run of Personal Software (volumes 1–2).
Playtesting and QA [audiocassette], May 7, 1989, 3:15pm
"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program
Playtesting and QA, side A [audiocassette], May 7, 1989, 3:15pm
"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program
Playtesting and QA, side B [audiocassette], May 7, 1989, 3:15pm
"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program
