Computer games
Found in 2410 Collections and/or Records:
NVISION, Issue 7, Winter 2011
This collection includes the five of the seven issues of NVISION.
OGR Magazine, January – March 1998
This is complete collection of Computer Player in its various forms. There was no August 1997 issue of Computer & Net Player. It is unknown if any issues of OGR Magazine were published after February/March 1998, though circumstantial evidence (copyright registration, employee work history) suggests this was the last issue.
OGR Magazine, Volume 1, Number 1, January 1998
This is complete collection of Computer Player in its various forms. There was no August 1997 issue of Computer & Net Player. It is unknown if any issues of OGR Magazine were published after February/March 1998, though circumstantial evidence (copyright registration, employee work history) suggests this was the last issue.
OGR Magazine, Volume 1, Number 2, February/March 1998
This is complete collection of Computer Player in its various forms. There was no August 1997 issue of Computer & Net Player. It is unknown if any issues of OGR Magazine were published after February/March 1998, though circumstantial evidence (copyright registration, employee work history) suggests this was the last issue.
Online Arena: The Definitive Guide to Levels, Maps, Mods, and Do-It-Yourself Levels, Edition 2000, Issue Number 1, 2000
OS/2 Magazine, Volume 1, Number 10, October 1994
This is an assorted collection of computer magazines for which the library only holds a small number of issues; they are cataloged and shelved together. Larger magazine runs are cataloged separately.
Paper Games and Computer Games [audiocassette], May 8, 1989, 10:15am
"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program
Paper Games and Computer Games, side A [audiocassette], May 8, 1989, 10:15am
"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program
Paper Games and Computer Games, side B [audiocassette], May 8, 1989, 10:15am
"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program
PC Accelerator
PC Accelerator (abbreviated PCXL) was a computer game magazine targeted to men, in the style of men's magazines such as Maxim. PCXL is mostly notable for its pervasive crude, sexist content, which was objectionable even in its own time.
A one-off revival issue of PC Accelerator was published by PC Gamer in Fall 2007.
