Computer games
Found in 2326 Collections and/or Records:
Interactive Entertainment Design, Volume 9, Number 6, August 1996
This is a complete run of The Journal of Computer Game Design.
InterActivity, 1995–1998
The library has collected small number of issues of a variety of different multimedia magazines. Due to the limited issues held for each series, they are cataloged and shelved together.
InterActivity, Volume 1, Number 2, May/June 1995
The library has collected small number of issues of a variety of different multimedia magazines. Due to the limited issues held for each series, they are cataloged and shelved together.
InterActivity, Volume 1, Number 3, July/August 1995
The library has collected small number of issues of a variety of different multimedia magazines. Due to the limited issues held for each series, they are cataloged and shelved together.
InterActivity, Volume 2, Number 4, Issue 9, April 1996
The library has collected small number of issues of a variety of different multimedia magazines. Due to the limited issues held for each series, they are cataloged and shelved together.
InterActivity, Volume 3, Number 6, Issue 24, June 1997
The library has collected small number of issues of a variety of different multimedia magazines. Due to the limited issues held for each series, they are cataloged and shelved together.
Jump Raven flyer, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Jump Raven, "Production Notes" fact sheets, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Lightspan Partnership hard drive backup [Macintosh disk image], 1995
This hard drive (titled "nonnetwork backups-2" when recovered) primarily contains files from William Volk's work at Lightspan Partnership in 1994. A substantial amount of this backup is personal correspondence, particularly about Volk's interest in recumbent cycling.
Lunicus flyer, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
