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Computer games

 Subject
Subject Source: Local sources

Found in 2441 Collections and/or Records:

Fusion, Volume 1, Number 2, September 1995

 Item — Location Electronic Games (2)
Identifier: MAG-EGAMES2-FUSION.02
Scope and Contents From the Series:

This collection includes every issue of Electronic Games, Fusion, and Intelligent Gamer in their various forms between 1992–1997. Most supplements included with Electronic Games are missing.

Dates: Publication: September 1995

Fusion, Volume 1, Number 3, October 1995

 Item — Location Electronic Games (2)
Identifier: MAG-EGAMES2-FUSION.03
Scope and Contents From the Series:

This collection includes every issue of Electronic Games, Fusion, and Intelligent Gamer in their various forms between 1992–1997. Most supplements included with Electronic Games are missing.

Dates: Publication: October 1995

Fusion, Volume 1, Number 4, November 1995

 Item — Location Electronic Games (2)
Identifier: MAG-EGAMES2-FUSION.04
Scope and Contents From the Series:

This collection includes every issue of Electronic Games, Fusion, and Intelligent Gamer in their various forms between 1992–1997. Most supplements included with Electronic Games are missing.

Dates: Publication: November 1995

Fusion, Volume 1, Number 5, December 1995

 Item — Location Electronic Games (2)
Identifier: MAG-EGAMES2-FUSION.05
Scope and Contents From the Series:

This collection includes every issue of Electronic Games, Fusion, and Intelligent Gamer in their various forms between 1992–1997. Most supplements included with Electronic Games are missing.

Dates: Publication: December 1995

Fusion, Volume 1, Number 6, January 1996

 Item — Location Electronic Games (2)
Identifier: MAG-EGAMES2-FUSION.06
Scope and Contents From the Series:

This collection includes every issue of Electronic Games, Fusion, and Intelligent Gamer in their various forms between 1992–1997. Most supplements included with Electronic Games are missing.

Dates: Publication: January 1996

Fusion, Volume 1, Number 7, February 1996

 Item — Location Electronic Games (2)
Identifier: MAG-EGAMES2-FUSION.07
Scope and Contents From the Series:

This collection includes every issue of Electronic Games, Fusion, and Intelligent Gamer in their various forms between 1992–1997. Most supplements included with Electronic Games are missing.

Dates: Publication: February 1996

Fusion ZX

 Item — Location Fusion
Identifier: MAG-FUSION-SPECIAL.ZX
Scope and Contents From the Series:

This is an ongoing collection of Fusion. Some issues are missing, particularly special issues.

For the first 21 issues (and specials through 2021), Fusion came with a collectible trading card featuring the issue's cover art. When available, these trading cards were left inside the magazines and were not cataloged. Some trading cards may be missing.

Dates: Publication: 2018–

Future Game Technologies [audiocassette], May 8, 1989, 10:15am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.15
Abstract

"What's the extrapolation of current trends in entertainment platforms? How will optical media change the way we design games? What will entertainment software be like in the 90's? Will interactive entertainment really become a part of most American households?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 10:15am

Future Game Technologies, side A [audiocassette], May 8, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.15.A
Abstract

"What's the extrapolation of current trends in entertainment platforms? How will optical media change the way we design games? What will entertainment software be like in the 90's? Will interactive entertainment really become a part of most American households?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 10:15am

Future Game Technologies, side B [audiocassette], May 8, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.15.B
Abstract

"What's the extrapolation of current trends in entertainment platforms? How will optical media change the way we design games? What will entertainment software be like in the 90's? Will interactive entertainment really become a part of most American households?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 10:15am