Computer games
Found in 2463 Collections and/or Records:
From Developer to Publisher [audiocassette], May 8, 1989, 11:30am
"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program
From Developer to Publisher, side A [audiocassette], May 8, 1989, 11:30am
"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program
From Developer to Publisher, side B [audiocassette], May 8, 1989, 11:30am
"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program
Fundamentals of Interactivity [audiocassette], May 7, 1989, 11:30am
"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program
Fundamentals of Interactivity, side A [audiocassette], May 7, 1989, 11:30am
"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program
Fundamentals of Interactivity, side B [audiocassette], May 7, 1989, 11:30am
"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program
Fusion, August 1995 – February 1996
This collection includes every issue of Electronic Games, Fusion, and Intelligent Gamer in their various forms between 1992–1997. Most supplements included with Electronic Games are missing.
Fusion
Fusion (also called Fusion Magazine) is a British retrogaming magazine, focusing in particular on British computer games from the 80s and 90s. The magazine also includes several special issues, typically themed around specific games or platforms.
Fusion is the flagship retro magazine of its namesake retrogaming magazine publisher, Fusion Retro Books.
Fusion 64
This is an ongoing collection of Fusion. Some issues are missing, particularly special issues.
For the first 21 issues (and specials through 2021), Fusion came with a collectible trading card featuring the issue's cover art. When available, these trading cards were left inside the magazines and were not cataloged. Some trading cards may be missing.
Fusion Annual 2020, Christmas 2019
Fusion Annual 2020 comes with a 2020 calendar, which is bagged and shelved with the book.
