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Computer games

 Subject
Subject Source: Local sources

Found in 2466 Collections and/or Records:

CD-ROM Today, Volume 4, Number 3, March 1996

 Item — Location CD-ROM Today
Identifier: MAG-CDROMTODAY.V4N3
Scope and Contents

The library's copy of this issue includes its demo CD, shelved together in their opened polybag.

Dates: Publication: March 1996

CD-ROM Today, Volume 4, Number 4, April 1996

 Item — Location CD-ROM Today
Identifier: MAG-CDROMTODAY.V4N4
Scope and Contents

The library's copy of this issue includes its demo CD, shelved together in their opened polybag.

Dates: Publication: April 1996

CD-ROM Today, Volume 4, Number 5, May 1996

 Item — Location CD-ROM Today
Identifier: MAG-CDROMTODAY.V4N5
Scope and Contents

The library's copy of this issue includes its demo CD, shelved together in their opened polybag.

Dates: Publication: May 1996

CD-ROM Today, Volume 4, Number 6, June 1996

 Item — Location CD-ROM Today
Identifier: MAG-CDROMTODAY.V4N6
Scope and Contents

The library's copy of this issue includes its demo CD, shelved together in their opened polybag.

Dates: Publication: June 1996

CD-ROM Today, Volume 4, Number 7, July 1996

 Item — Location CD-ROM Today
Identifier: MAG-CDROMTODAY.V4N7
Abstract

This is the final issue of CD-ROM Today. The magazine was replaced with two new computer magazines: MacAddict for Macintosh, and boot (later Maximum PC) for PCs. This issue includes preview content for both magazines.

Dates: Publication: July 1996

CD-ROM Warehouse catalog, Volume 4.0, circa early 1994

 Item — Location Retailer catalogs
Identifier: PROMO-RETAILER-CDROMWAREHOUSE.1
Scope and Contents From the Collection:

This collection currently includes several dozen video game and software retailer catalogs. This includes both physical and mail-order retailers. Catalogs sent directly by game publishers are separately (see "Video game publisher product catalogs").

Dates: Publication: circa early 1994

Charles Stewart, K-Tel Software collection

 Unprocessed Material — Multiple Containers
Identifier: 2026-003
Dates: 1984–1986

"Clicking Anastasia" game design proposal, 1997

 Item — Box A-010: Series NELSON-04; Series NELSON-03; Series NELSON-09; Series NELSON-13
Identifier: NELSON-14
Abstract After leaving Cyberflix, Andrew Nelson developed a pitch for a web-based educational alternate reality game based on the historical mystery of the Russian princess Anastasia. Thematically, this game appears to have built on Nelson's previous work on the unproduced "Romanov Game" for Cyberflix. According to Nelson, this game concept was produced with two local web designers in Knoxville, TN, identified here under their corporate names Digital Media...
Dates: 1997

Colin Williamson addendum, March 2026

 Unprocessed Material
Identifier: 2025-016-1
Dates: approx. 1993–1997

Commodore Power/Play

 Series
Identifier: MAG-MAG-COMMODOREPP
Abstract

Commodore Power/Play was an official Commodore computer user magazine, published seasonly and later bimonthly by Commodore Business Machines. Power/Play targeted a consumer audience, covering home software, games, and hobbyist use. CBM published Power/Play in tandem with another Commodore computer magazine, the business-focused Commodore Microcomputers magazine.

The two magazines were merged in late 1986 into a single publication, Commodore Magazine.

Dates: Publication: 1982–1986