Game industry trade magazines
Subject
Subject Source: Local sources
Found in 947 Collections and/or Records:
The Cursor: Game Developer Life
Series
Identifier: MAG-CURSOR
Abstract
The Cursor: Game Developer Life was a short-lived game industry trade magazine published by the International Game Developers Network, a professional organization for game developers. In addition to covering game design and technology, the magazine also covered "developer life" topics dealing with professional issues, such as workplace dynamics and salaries.Due to apparent production difficulties alluded to in the second issue, only two issues of The Cursor were produced, one...
Dates:
Publication: 1997–1998
The Cursor: Game Developer Life, Premier Issue, Summer 1997
Item — Location The Cursor
Identifier: MAG-CURSOR.1
Scope and Contents
From the Series:
This is a complete collection of both issues of The Cursor.
Dates:
Publication: Summer 1997
The Game News, "A Special Number on the E3", May 22–24, 2002
Item — Location Promotional trade event periodicals (oversized)
Identifier: PROMO-EVENTMAGS-GAMENEWS.E32002
Abstract
This is a special English-language issue of the Korean trade newspaper The Game News (게임신문), promoting the achievements and products of the Korean game industry. This special issue was created for and distributed at E3 2002.
Dates:
Publication: May 22–24, 2002
The Journal of Computer Game Design
Series
Identifier: MAG-JCGD
Abstract
The Journal of Computer Game Design was an early journal for the electronic games industry, edited and self-published by Chris Crawford, the founder of the Game Developers Conference. Many articles in the journal were written by Crawford's early collaborators in the computer game industry.Over its nine-year run, the journal's content shifted away from technical writing and industry news, focusing heavily more game design theory and editorial articles, often written by Crawford...
Dates:
June 1987 – August 1996
The Journal of Computer Game Design, Volume 1, Number 1, June/July 1987
Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V1N1
Scope and Contents
From the Series:
This is a complete run of The Journal of Computer Game Design.
Dates:
Publication: June/July 1987
The Journal of Computer Game Design, Volume 1, Number 2, August/September 1987
Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V1N2
Scope and Contents
From the Series:
This is a complete run of The Journal of Computer Game Design.
Dates:
Publication: August/September 1987
The Journal of Computer Game Design, Volume 1, Number 3, October/November 1987
Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V1N3
Scope and Contents
From the Series:
This is a complete run of The Journal of Computer Game Design.
Dates:
Publication: October/November 1987
The Journal of Computer Game Design, Volume 1, Number 4, December 1987 / January 1988
Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V1N4
Scope and Contents
From the Series:
This is a complete run of The Journal of Computer Game Design.
Dates:
Publication: December 1987 / January 1988
The Journal of Computer Game Design, Volume 1, Number 5, February/March 1988
Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V1N5
Scope and Contents
From the Series:
This is a complete run of The Journal of Computer Game Design.
Dates:
Publication: February/March 1988
The Journal of Computer Game Design, Volume 1, Number 6, April/May 1988
Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V1N6
Scope and Contents
From the Series:
This is a complete run of The Journal of Computer Game Design.
Dates:
Publication: April/May 1988