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Game industry trade magazines

 Subject
Subject Source: Local sources

Found in 641 Collections and/or Records:

RePlay Magazine, Volume XVIII, No. 3, 1993 Directory, December 1992

 Item — Location RePlay Magazine
Identifier: MAG-REPLAY.V18N3
Scope and Contents From the Series:

This collection includes an assortment of issues from RePlay Magazine from September 1977 to December 2000. The bulk of the collection is between 1985–1990.

Dates: Publication: December 1992

RePlay Magazine, Volume XX, No. 9, June 1995

 Item — Location RePlay Magazine
Identifier: MAG-REPLAY.V20N9
Scope and Contents From the Series:

This collection includes an assortment of issues from RePlay Magazine from September 1977 to December 2000. The bulk of the collection is between 1985–1990.

Dates: Publication: June 1995

RePlay Magazine, Volume XXI, No. 8, May 1996

 Item — Location RePlay Magazine
Identifier: MAG-REPLAY.V21N8
Scope and Contents From the Series:

This collection includes an assortment of issues from RePlay Magazine from September 1977 to December 2000. The bulk of the collection is between 1985–1990.

Dates: Publication: May 1996

RePlay Magazine, Volume XXVI, No. 3, December 2000

 Item — Location RePlay Magazine
Identifier: MAG-REPLAY.V26N3
Scope and Contents From the Series:

This collection includes an assortment of issues from RePlay Magazine from September 1977 to December 2000. The bulk of the collection is between 1985–1990.

Dates: Publication: December 2000

The Cursor: Game Developer Life

 Series
Identifier: MAG-CURSOR
Abstract The Cursor: Game Developer Life was a short-lived game industry trade magazine published by the International Game Developers Network, a professional organization for game developers. In addition to covering game design and technology, the magazine also covered "developer life" topics dealing with professional issues, such as workplace dynamics and salaries.Due to apparent production difficulties alluded to in the second issue, only two issues of The Cursor were produced, one...
Dates: Publication: 1997–1998

The Cursor: Game Developer Life, Summer/Fall 1998

 Item — Location The Cursor
Identifier: MAG-CURSOR.2
Scope and Contents From the Series:

This is a complete collection of both issues of The Cursor.

Dates: Publication: Summer/Fall 1998

The Cursor: Game Developer Life, Premier Issue, Summer 1997

 Item — Location The Cursor
Identifier: MAG-CURSOR.1
Scope and Contents From the Series:

This is a complete collection of both issues of The Cursor.

Dates: Publication: Summer 1997

The Journal of Computer Game Design

 Series
Identifier: MAG-JCGD
Abstract The Journal of Computer Game Design was an early journal for the electronic games industry, edited and self-published by Chris Crawford, the founder of the Game Developers Conference. Many articles in the journal were written by Crawford's early collaborators in the computer game industry.Over its nine-year run, the journal's content shifted away from technical writing and industry news, focusing heavily more game design theory and editorial articles, often written by Crawford...
Dates: June 1987 – August 1996

The Journal of Computer Game Design, Volume 1, Number 1, June/July 1987

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V1N1
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: June/July 1987

The Journal of Computer Game Design, Volume 1, Number 2, August/September 1987

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V1N2
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: August/September 1987