Sound recordings
Found in 150 Collections and/or Records:
Game vs. Story: The Battle of Interactive Fiction [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Game vs. Story: The Battle of Interactive Fiction, side A [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Game vs. Story: The Battle of Interactive Fiction, side B [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Getting Your Start [audiocassette], May 7, 1989, 4:30pm
"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program
Getting Your Start, side A [audiocassette], May 7, 1989, 4:30pm
"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program
Getting Your Start, side B [audiocassette], May 7, 1989, 4:30pm
"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program
Interactive Storytelling [audiocassette], May 7, 1989, 4:30pm
"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program
Interactive Storytelling, side A [audiocassette], May 7, 1989, 4:30pm
"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program
Interactive Storytelling, side B [audiocassette], May 7, 1989, 4:30pm
"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program
King's Field IV "Special Music Disc" [Mini CD], 2001
"Promotional soundtrack CD for King's Field IV by FromSoftware on PlayStation 2. Reported to be a reward for sending in the survey postcard that came with purchase of the physical game. There are no credits, but thought to be the work of Tsukasa Saitoh. Mini-CD 80mm diameter. FSW-200110."
