Sound recordings
Found in 150 Collections and/or Records:
The Software Market [audiocassette], May 7, 1989, 2:00pm
"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program
The Software Market, side A [audiocassette], May 7, 1989, 2:00pm
"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program
The Software Market, side B [audiocassette], May 7, 1989, 2:00pm
"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program
Ultima VII: The Black Gate voiceover source backup tape [DAT], est. 1992
This is a digital audio tape (DAT) containing backups of the digital voice recordings from the production and marketing of the game Ultima VII: The Black Gate.
The original audio backup of this tape contained segments of garbage data totaling roughly one hour of audio. These segments have been excised from the publicly accessibly copy of this recording in our digital library.
Virtual Bart music [audiocassette], 1994
[Virtual Bart] "Virtual Reality" voice recording session, tape 1, part 1 of 2 [audiocassette], est. 1992
[Virtual Bart] "Virtual Reality" voice recording session, tape 1, part 2 of 2 [audiocassette], est. 1992
[Virtual Bart] "Virtual Reality" voice recording session, tape 2 [audiocassette], est. 1992
Writing for Multiple Machines [audiocassette], May 8, 1989, 2:00pm
"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program
Writing for Multiple Machines, side A [audiocassette], May 8, 1989, 2:00pm
"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program
