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Sound recordings

 Subject
Subject Source: Library Of Congress Genre/Form Terms

Found in 150 Collections and/or Records:

[Virtual Bart] "Bart's Worst Nightmare, tunes 5 & 6 […] for Sculpted [sic] Software" demo music [audiocassette], June 29, 1993

 Item
Identifier: FLITMAN-AV.045
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: June 29, 1993

[Virtual Bart] "Bart's Worst [Nightmare]" voice recording session [audiocassette], est. 1993

 Item
Identifier: FLITMAN-AV.021
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: est. 1993

[Virtual Bart] "Bart's Worst [Nightmare]" voice recording session, side A [audiocassette], est. 1993

 Item
Identifier: FLITMAN-AV.021.A
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: est. 1993

[Virtual Bart] "Bart's Worst [Nightmare]" voice recording session, side B [audiocassette], est. 1993

 Item
Identifier: FLITMAN-AV.021.B
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: est. 1993

Virtual Bart music [audiocassette], 1994

 Item
Identifier: FLITMAN-AV.043B
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1994

[Virtual Bart] "Virtual Reality" voice recording session, tape 1, part 1 of 2 [audiocassette], est. 1993

 Item
Identifier: FLITMAN-AV.046
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: est. 1993

[Virtual Bart] "Virtual Reality" voice recording session, tape 1, part 2 of 2 [audiocassette], est. 1993

 Item
Identifier: FLITMAN-AV.031
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: est. 1993

[Virtual Bart] "Virtual Reality" voice recording session, tape 2 [audiocassette], est. 1993

 Item
Identifier: FLITMAN-AV.044
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: est. 1993

Writing for Multiple Machines [audiocassette], May 8, 1989, 2:00pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.20
Abstract

"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm

Writing for Multiple Machines, side A [audiocassette], May 8, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.20.A
Abstract

"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm