Game production materials
Found in 739 Collections and/or Records:
"Ultimate Thrill Ride" treatment, 1994
Ultimatte composite feed, November 11, 1996 – February 8, 1997
Ultimatte composite feed VHS dubs with timecodes, November 11, 1996 – February 8, 1997
Unidentified game maps
This is a collection of three maps in Mark Flitman's collection from his work at Mindscape. It is not yet known what game these maps are related to or whether they came from the same project.
Unsorted artwork
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
Unsorted Gunhouse artwork
This is a collection of hand-drawn artwork for the game Gunhouse by artist Juan Ramirez, which were used as the basis for in-game graphics. The majority of this collection was unorganized when it was received, and no attempt has been made to organize those unsorted documents.
Unused Atrus performance capture, 1 [miniDV], November 17, 1999
This video appears to be an unused performance of Rand Miller as Atrus for use in realMyst (identified on the tape as "Myst 3D"). It appears that Cyan planned to record a static video of Rand Miller's face to map onto a 3D model of Atrus. However, the final game uses a traditional full-motion video performance instead.
Unused Atrus performance capture, 2 [miniDV], November 17, 1999
This video appears to be an unused performance of Rand Miller as Atrus for use in realMyst (identified on the tape as "Myst 3D"). It appears that Cyan planned to record a static video of Rand Miller's face to map onto a 3D model of Atrus. However, the final game uses a traditional full-motion video performance instead.