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Game production materials

 Subject
Subject Source: Local sources

Found in 739 Collections and/or Records:

Tiny Toon Adventures, 1990

 Sub-Series
Identifier: FLITMAN-KONAMI-TINYTOONS
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1990

Tiny Toon Adventures color guides, 1990

 Item
Identifier: FLITMAN-KONAMI-TINYTOONS.2
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1990

Tiny Toon Adventures correspondence, August 3, 1990

 Item
Identifier: FLITMAN-KONAMI-TINYTOONS.3
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: August 3, 1990

Tiny Toon Adventures licensing guide, information, and references, 1990

 Item
Identifier: FLITMAN-KONAMI-TINYTOONS.1
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1990

Tiny Toon Adventures planning document, 1990

 Item
Identifier: FLITMAN-KONAMI-TINYTOONS.4
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1990

Tom Payne collection

 Collection
Identifier: PAYNE-STI
Abstract

Tom Payne is a game artist who worked at the Sega Technical Institute from 1991–1993, and LucasArts from 1993–1997.

This collection of Payne's artwork and notes comes primarily from his work at the Sega Technical Institute and particularly from his work on Sega's 1992 game Sonic the Hedgehog 2. This collection includes much of Payne's original art for his Sonic 2 zones, Metropolis Zone and Cyber City (also labeled Genocide City).

Dates: 1991–1995

Toy Retail Sales Tracking Service 1993 NPD annual sales numbers summary report, February 25, 1994

 Item
Identifier: FLITMAN-ACCLAIM-BUSINESS.25
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: February 25, 1994

Toy Retail Sales Tracking Service, 1993 Top 50 video software, 1994

 Item
Identifier: FLITMAN-ACCLAIM-BUSINESS.24
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1994

Twin Peaks research materials, 1990–1991

 Item
Identifier: FLITMAN-KONAMI-REFERENCE.2
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1990–1991

Ultima VII: The Black Gate voiceover source backup tape [DAT], est. 1992

 Item
Identifier: MISCDEV-AUDIO.ORIGIN.1
Scope and Contents

This is a digital audio tape (DAT) containing backups of the digital voice recordings from the production and marketing of the game Ultima VII: The Black Gate.


The original audio backup of this tape contained segments of garbage data totaling roughly one hour of audio. These segments have been excised from the publicly accessibly copy of this recording in our digital library.

Dates: est. 1992