Game production materials
Found in 782 Collections and/or Records:
Seattle Seahawks uniform guide sheets [disc image], February 20, 2002
Sega / Mindscape meeting, September 14, 1995
Sega Technical Institute, 1990–1995
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Sega Technical Institute notepad, loose pages, unordered
Segapede / Astropede assorted development document photocopies, 1993–1994
This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.
Segapede concept art, circa 1993
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Segapede "D Button vs Zip's velocity" graph, est. November 22, 1993
This graph was drawn by Craig Stitt to visually convey the movement physics he imagined for Zipp, the main character of Segapede, to the game's programmers.
Segapede design document and concept art, circa 1993, design document dated September 21, 1993
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.